1. 29 Jan, 2015 1 commit
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  12. 23 Dec, 2014 2 commits
  13. 22 Dec, 2014 1 commit
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  17. 11 Dec, 2014 2 commits
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  20. 08 Dec, 2014 1 commit
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  23. 25 Nov, 2014 1 commit
  24. 24 Nov, 2014 2 commits
  25. 19 Nov, 2014 1 commit
    • brugger's avatar
      · 0d2229b2
      brugger authored
      I significantly reduced the amount of memory used when processing CSG
      meshes with many regions. In one instance, a subset plot of a CSG mesh
      consisting of about 36000 spheres that was using over 250 gigabytes is
      now using about half a gigabyte. I did this by reducing the number of
      reads of CSG meshes to only once per CSG mesh instead of once per region
      in order to reduce the number of times the same CSG mesh was cached.
      This resolves #2052.
      
      
      
      git-svn-id: http://visit.ilight.com/svn/visit/trunk/src@25057 18c085ea-50e0-402c-830e-de6fd14e8384
      0d2229b2
  26. 12 Nov, 2014 1 commit