Cleaning up some code where uniform meshes get split into pieces for the...
Cleaning up some code where uniform meshes get split into pieces for the parallel case. Original problem was a compile failure because variable names had changed. Solution was to refactor the code to match the non-parallel case. Since VisIt was down-casting the mesh to float even if it was declared as double, we now just use float by default. git-svn-id: http://visit.ilight.com/svn/visit/trunk/src@12460 18c085ea-50e0-402c-830e-de6fd14e8384
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