Commit 4a3355bb authored by fogal1's avatar fogal1

Remove initial creation of window 0.

We'll do it dynamically when required.  This has the effect of
delaying the window initialization, decoupling it from the rest of
the engine's initialization.  Thus, when we do get around to
initializing the window, we'll be in a better position for both
detecting and reporting errors, because we can rely on the
previous initialization of our error handling routines.

git-svn-id: 18c085ea-50e0-402c-830e-de6fd14e8384
parent c40cc74d
......@@ -207,6 +207,9 @@ void *NetworkManager::progressCallbackArgs = NULL;
// Brad Whitlock, Tue Jun 24 15:40:29 PDT 2008
// Added plugin managers.
// Tom Fogal, Wed Dec 9 14:10:01 MST 2009
// Remove creation of window 0; we'll do it dynamically when needed.
// ****************************************************************************
NetworkManager::NetworkManager(void) : virtualDatabases()
......@@ -217,9 +220,6 @@ NetworkManager::NetworkManager(void) : virtualDatabases()
inQueryMode = false;
uniqueNetworkId = 0;
// stuff to support scalable rendering. We always have window 0
avtCallback::RegisterGetDatabaseCallback(GetDatabase, this);
avtApplyDDFExpression::RegisterGetDDFCallback(GetDDFCallbackBridge, this);
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