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    Squashed commit of the following: · 2a4edf49
    fogal1 authored
    commit 8bd471a0f8af7e932d96d9988f7f118717e397f1
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Fri Jul 18 19:29:32 2008 -0400
    
        * Utilize AnnotationAttributes::BackgroundMode instead of an integer.
    
    commit 7211351a5d4f3609583816cd03f7b25e691058dd
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Fri Jul 18 18:23:05 2008 -0400
    
        * Complete a FIXME I had somehow forgotten about..
    
    commit c21d37cfd2384dd20a5fd187f0430446e184d944
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Fri Jul 18 17:49:21 2008 -0400
    
        * Move viewportedMode calculation to RenderSetup, where it should go logically.
        * Conditionally read back Z; since it comes in a crazy format, we need to
          convert the buffer, which can get pretty expensive.
    
    commit f0ba8d1c04ae2f7718a198dafc36c7ff80d794ad
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Fri Jul 18 15:27:17 2008 -0400
    
        * Fix unused variable warning in Engine.
    
    commit 30b1d67506411d6a91b2e534d1de94632e47e9c8
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Fri Jul 18 15:26:33 2008 -0400
    
        * Add predicate methods to determine shadowing, depth cueing.
        * Call new methods as appropriate.
    
    commit ae6409937d78325388da66d7ee2962c8437e2c5b
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Thu Jul 17 14:52:58 2008 -0400
    
        * Use IceT code to make sure each node has an image.  Obviates the need for my
          hacky image-broadcasting(-ish) code.
    
    commit a154a6ca26ee780203220bff6e67567cc02337c4
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Thu Jul 17 14:42:30 2008 -0400
    
        * Make a variable definition loop-local.
    
    commit a1519b12c184f5fb647b8352852ddf720f835819
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Thu Jul 17 10:31:04 2008 -0400
    
        * lerp the depth buffer onto the range [0,1].
          This fixes the ray tracer.
    
    commit 138fecb52f2b8e1422cc17cf1edb2518ea218727
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Wed Jul 16 13:26:50 2008 -0400
    
        * Generate a graph which shows scaling with cells.
    
    commit ce64b943e69f3406273027ddb6507024729c8bcc
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Wed Jul 16 13:23:14 2008 -0400
    
        * NM's destructor should be virtual now that we have virtual fqns.
        * IceTNM's destructor should be virtual as well.
    
    commit 0126f95921830b19fa367f010d91ed126e3a3d55
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Tue Jul 15 18:40:12 2008 -0400
    
        * Scripts to create gnuplot files which make postscripts showing render
          performance.
    
    commit 8b9d39571025fa27b489c22d2041e68f621c77a1
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Tue Jul 15 11:22:57 2008 -0400
    
        * Note number of processors when timing engine startup.
    
    commit e8598410ce6aa0ff3355c32ed6b3b78ee7ac0775
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Mon Jul 14 18:13:23 2008 -0400
    
        * Scripts for doing a pixel-scaling study.
    
    commit 3018bd74ac81304030ed5bd00a7eb204525e6974
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Mon Jul 14 13:35:43 2008 -0700
    
        * Simple filtering for invalid data.
    
    commit 9e56ae8d794536ba7c708dcb6717930ee3a9a610
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Mon Jul 14 12:49:51 2008 -0700
    
        * Scripts for evaluating SR performance.
    
    commit d60c5829191da0c7fd70e7945bf5eaf7a1a3b1ab
    Author: Tom Fogal <tfogal@alumni.unh.edu>
    Date:   Mon Jul 14 12:34:34 2008 -0700
    
        * Some timing infrastructure code for measuring scalable renders.
    
          This is a bit complicated, but gives us a lot of information in a useful
          format: all the data are on one line.  This makes it convenient/easy to write
          simple scripts to parse out the data we are interested in.  The downside is
          we have a state variable in NetworkManager, and essentially a method copied
          into IceTNetworkManager just to change one string.
    
    git-svn-id: http://visit.ilight.com/svn/visit/trunk/src@4633 18c085ea-50e0-402c-830e-de6fd14e8384
    2a4edf49