#include <vector3d.h>
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| double | x {} |
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| double | y {} |
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| double | z {} |
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◆ vector3d() [1/4]
◆ vector3d() [2/4]
| vector3d::vector3d |
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double |
X, |
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double |
Y, |
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double |
Z |
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) |
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◆ vector3d() [3/4]
| vector3d::vector3d |
( |
double |
location[3] | ) |
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explicit |
◆ vector3d() [4/4]
| vector3d::vector3d |
( |
const vector3d & |
from | ) |
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default |
◆ cross()
◆ length()
| double vector3d::length |
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const |
◆ normalize()
| double vector3d::normalize |
( |
double |
tolerance = 1e-06 | ) |
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◆ operator!=()
| bool vector3d::operator!= |
( |
const vector3d & |
from | ) |
const |
◆ operator*=()
| vector3d & vector3d::operator*= |
( |
double |
scalar | ) |
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inline |
◆ operator+=()
◆ operator-()
◆ operator-=()
◆ operator/=()
| vector3d & vector3d::operator/= |
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double |
scalar | ) |
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◆ operator=()
◆ operator==()
| bool vector3d::operator== |
( |
const vector3d & |
from | ) |
const |
◆ plane_normal()
◆ reverse()
◆ set() [1/2]
| void vector3d::set |
( |
double |
X, |
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double |
Y, |
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double |
Z |
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) |
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◆ set() [2/2]
| void vector3d::set |
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double |
location[3] | ) |
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The documentation for this class was generated from the following files: