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C=======================================================================
      SUBROUTINE ROTXYZ (XYZ, ANG, ROTMAT)
C=======================================================================

C   --*** ROTXYZ *** (GEN3D) Multiply rotation matrix by XYZ rotation
C   --   Written by Amy Gilkey - revised 05/23/86
C   --
C   --ROTXYZ multiplies the current rotation matrix by the given X or Y
C   --or Z axis rotation.  Thus the XYZ axes are in viewing space, not
C   --object space.
C   --
C   --Parameters:
C   --   XYZ - IN - the axis of rotation (X,Y,Z)
C   --   ANG - IN - the angle of rotation (in radians)
C   --   ROTMAT - IN/OUT - the rotation matrix

      CHARACTER XYZ
      REAL ROTMAT(3,3)

      REAL BY(3,3), RES(3,3)

      n1 = 0
      n2 = 0
      n3 = 0
      
      IF (XYZ .EQ. 'X') THEN
         N1 = 2
         N2 = 3
         N3 = 1
      ELSE IF (XYZ .EQ. 'Y') THEN
         N1 = 3
         N2 = 1
         N3 = 2
      ELSE IF (XYZ .EQ. 'Z') THEN
         N1 = 1
         N2 = 2
         N3 = 3
      END IF

      COSANG = COS (ANG)
      SINANG = SIN (ANG)
      BY(N1,N1) = COSANG
      BY(N2,N1) = -SINANG
      BY(N1,N3) = 0.0
      BY(N1,N2) = SINANG
      BY(N2,N2) = COSANG
      BY(N2,N3) = 0.0
      BY(N3,N1) = 0.0
      BY(N3,N2) = 0.0
      BY(N3,N3) = 1.0

      DO 20 I = 1, 3
         DO 10 J = 1, 3
            RES(I,J) = ROTMAT(I,1)*BY(1,J) + ROTMAT(I,2)*BY(2,J)
     &         + ROTMAT(I,3)*BY(3,J)
   10    CONTINUE
   20 CONTINUE

      CALL CPYREA (3*3, RES, ROTMAT)

      RETURN
      END
