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#ifndef IOSS_Iogn_GeneratedMesh_h
#define IOSS_Iogn_GeneratedMesh_h

#include <Ioss_CodeTypes.h>
#include <Ioss_EntityType.h> // for EntityType
#include <cstddef>           // for size_t
#include <cstdint>           // for int64_t
#include <map>               // for map, etc
#include <string>            // for string
#include <utility>           // for pair
#include <vector>            // for vector

namespace Iogn {
  using MapVector = std::vector<int64_t>;

  class GeneratedMesh
  {
  public:
    enum ShellLocation { MX = 0, PX = 1, MY = 2, PY = 3, MZ = 4, PZ = 5 };

    /**
       Generate a cube mesh of size 'num_x' by 'num_y' by 'num_z' elements.
       By default, the mesh is generated on a single processor.  If 'proc_count' is
       greater than 1, then the mesh will be distributed over 'proc_count' processors
       and this process will get the portion of the mesh for 'my_proc'.
       The mesh will be decomposed along the 'Z' axis so 'num_z' must be greater than
       or equal to 'proc_count' and for even distribution of the hexes 'num_z' mod 'proc_count'
       should be zero.

       The mesh can optionally include shell elements along each face of the cube mesh.
       These are specified via the 'add_shell_block' function.

       The mesh can optionally include nodesets/sidesets along each
       face of the cube mesh.  These are specified via the
       'add_nodesets' and 'add_sidesets' functions.

       If the 'parameters' string constructor is used, the string
       is parsed to determine the intervals in each direction and,
       optionally, additional information.  The form of the string
       is "IxJxK" where I, J, and K are  the number of intervals
       in the X, Y, and Z directions respectively and the "x" are
       literal 'x' characters.  For example, the constructor
       GeneratedMesh("10x12x14") will create the same mesh as
       GeneratedMesh(10,12,14)

       Additional valid options are:
       - help -- no argument, shows valid options
       - show -- no argument, prints out a summary of the
       GeneratedMesh() parameters. The output will look similar
       to:
       \code
       "10x12x8|shell:xX|bbox:-10,-10,-10,10,10,10|nodeset:xyz|sideset:XYZ|show"

       Mesh Parameters:
       Intervals: 10 by 12 by 8
       X = 2       * (0..10) + -10     Range: -10 <= X <= 10
       Y = 1.66667 * (0..12) + -10     Range: -10 <= Y <= 10
       Z = 2.5     * (0..8)  + -10     Range: -10 <= Z <= 10
       Node Count (total)    = 1287
       Element Count (total) = 1152
       Block Count           = 3
       Nodeset Count         = 3
       Sideset Count         = 3
       \endcode

       - tets -- no argument - specifies that each hex should be
       split into 6 tetrahedral elements.  Cannot currently be used with
       shells or sidesets.

       - shell -- argument = xXyYzZ which specifies whether there is a shell
       block at that location. 'x' is minimum x face, 'X' is maximum x face,
       similarly for y and z.  Note that the argument string is a single
       multicharacter string.  You can add multiple shell blocks to a face,
       for example, shell:xxx would add three layered shell blocks on the
       minimum x face.  An error is output if a non xXyYzZ character is
       found, but execution continues.

       - nodeset -- argument = xXyYzZ which specifies whether there is
       a nodeset at that location. 'x' is minimum x face, 'X' is
       maximum x face, similarly for y and z.  Note that the argument
       string is a single multicharacter string.  You can add multiple
       nodesets to a face, for example, nodeset:xxx would add three
       nodesets on the minimum x face.  An error is output if a non
       xXyYzZ character is found, but execution continues.

       - sideset -- argument = xXyYzZ which specifies whether there is
       a sideset at that location. 'x' is minimum x face, 'X' is
       maximum x face, similarly for y and z.  Note that the argument
       string is a single multicharacter string.  You can add multiple
       sidesets to a face, for example, sideset:xxx would add three
       sidesets on the minimum x face.  An error is output if a non
       xXyYzZ character is found, but execution continues.  If there
       is a shell block specified on that face, then the sideset will
       be on the shell elements; else the sideset will be on the hex
       elements.

       - zdecomp -- argument = n0, n1, n2, ..., n#proc-1 which are the number
       of intervals in the z direction for each processor in a pallel run.
       If this option is specified, then the total number of intervals in the
       z direction is the sum of the n0, n1, ... An interval count must be
       specified for each processor.  If this option is not specified, then
       the number of intervals on each processor in the z direction is
       numZ/numProc with the extras added to the lower numbered processors.

       - scale -- argument = xs, ys, zs which are the scale factors in the x,
       y, and z directions. All three must be specified if this option is
       present.

       - offset -- argument = xoff, yoff, zoff which are the offsets in the
       x, y, and z directions.  All three must be specified if this option
       is present.

       - bbox -- argument = xmin, ymin, zmin, xmax, ymax, zmax
       which specify the lower left and upper right corners of
       the bounding box for the generated mesh.  This will
       calculate the scale and offset which will fit the mesh in
       the specified box.  All calculations are based on the currently
       active interval settings. If scale or offset or zdecomp
       specified later in the option list, you may not get the
       desired bounding box.

       - rotate -- argument = axis,angle,axis,angle,...
       where axis is 'x', 'y', or 'z' and angle is the rotation angle in
       degrees. Multiple rotations are cumulative. The composite rotation
       matrix is applied at the time the coordinates are retrieved after
       scaling and offset are applied.

       The unrotated coordinate of a node at grid location i,j,k is:
       \code
       x = x_scale * i + x_off,
       y = z_scale * j + y_off,
       z = z_scale * k + z_off,
       \endcode

       The extent of the unrotated mesh will be:
       \code
       x_off <= x <= x_scale * numX + x_off
       y_off <= y <= y_scale * numY + y_off
       z_off <= z <= z_scale * numZ + z_off
       \endcode

       If an unrecognized option is specified, an error message will be
       output and execution will continue.

       An example of valid input is:
       \code
       "10x20x40|scale:1,0.5,0.25|offset:-5,-5,-5|shell:xX"
       \endcode

       This would create a mesh with 10 intervals in x, 20 in y, 40 in z
       The mesh would be centered on 0,0,0 with a range of 10 in each
       direction. There would be a shell layer on the min and max
       x faces.

       NOTE: All options are processed in the order they appear in
       the parameters string (except rotate which is applied at the
       time the coordinates are generated/retrieved)
    */
    explicit GeneratedMesh(const std::string &parameters, int proc_count = 1, int my_proc = 0);
    GeneratedMesh(int64_t num_x, int64_t num_y, int64_t num_z, int proc_count = 1, int my_proc = 0);
    GeneratedMesh();
    virtual ~GeneratedMesh();

    /**
     * Split each hexahedral element into 6 tetrahedral elements.
     * Cannot currently be used with sidesets or shells.
     */
    void create_tets(bool yesno);

    /**
     * Add a shell block along the specified face of the hex mesh.
     * The shell blocks will maintain the order of definition. The
     * first shell block defined will be block 2; the hex block has id
     * 1.  The loc options are:
     * - MX = add shell layer on the face with minimum X
     * - PX = add shell layer on the face with maximum X
     * - MY = add shell layer on the face with minimum Y
     * - PY = add shell layer on the face with maximum Y
     * - MZ = add shell layer on the face with minimum Z
     * - PZ = add shell layer on the face with maximum Z
     *
     */
    int64_t add_shell_block(ShellLocation loc);

    /**
     * Add a nodeset along the specified face of the hex mesh.
     * The nodesets will maintain the order of definition. The
     * first nodeset defined will be nodeset 1.
     * The loc options are:
     * - MX = add nodeset on the face with minimum X
     * - PX = add nodeset on the face with maximum X
     * - MY = add nodeset on the face with minimum Y
     * - PY = add nodeset on the face with maximum Y
     * - MZ = add nodeset on the face with minimum Z
     * - PZ = add nodeset on the face with maximum Z
     *
     */
    int64_t add_nodeset(ShellLocation loc);

    /**
     * Add a sideset along the specified face of the hex mesh.
     * The sidesets will maintain the order of definition. The
     * first sideset defined will be sideset 1. If there is a shell
     * block specified on that face, then the sideset will be on the
     * shell elements; otherwise the sideset will be on the hex
     * elements.
     * The loc options are:
     * - MX = add sideset on the face with minimum X
     * - PX = add sideset on the face with maximum X
     * - MY = add sideset on the face with minimum Y
     * - PY = add sideset on the face with maximum Y
     * - MZ = add sideset on the face with minimum Z
     * - PZ = add sideset on the face with maximum Z
     *
     */
    int64_t add_sideset(ShellLocation loc);

    /**
     * Specify the coordinate scaling and offset in all three
     * spatial dimensions.
     *
     * node location of node at (i,j,k) is
     * \code
     * X = scale X * i + offset X
     * Y = scale Y * i + offset Y
     * Z = scale Z * i + offset Z
     * \endcode
     *
     * WARNING: Should be called before retrieving node
     * coordinates.
     */
    void set_scale(double scl_x, double scl_y, double scl_z);
    void set_offset(double off_x, double off_y, double off_z);
    void set_bbox(double xmin, double ymin, double zmin, double xmax, double ymax, double zmax);

    /**
     * Set rotation.  Multiple calls are cumulative.
     * Rotate 'angle_degrees' degrees about the axis 'axis'
     * Center of rotation is about the origin and operates
     * on the scaled/offset coordinates of the mesh.
     */
    void set_rotation(const std::string &axis, double angle_degrees);

    /**
     * Return number of nodes in the entire model.
     */
    virtual int64_t node_count() const;

    /**
     * Return number of nodes on this processor.
     */
    virtual int64_t node_count_proc() const;

    /**
     * Return number of element blocks in the entire model.
     */
    virtual int64_t block_count() const;

    /**
     * Return number of nodesets in the entire model.
     */
    virtual int64_t nodeset_count() const;

    /**
     * Return number of nodeset nodes on nodeset 'id'
     */
    int64_t nodeset_node_count(int64_t id) const;

    /**
     * Return number of nodeset nodes on nodeset 'id' on the current processor
     */
    virtual int64_t nodeset_node_count_proc(int64_t id) const;

    /**
     * Return number of sidesets in the entire model.
     */
    virtual int64_t sideset_count() const;

    /**
     * Return number of sideset 'sides' on sideset 'id'
     */
    int64_t sideset_side_count(int64_t id) const;

    /**
     * Return number of sideset 'sides' on sideset 'id' on the current
     * processor.
     */
    virtual int64_t sideset_side_count_proc(int64_t id) const;

    /**
     * Return number of elements in all element blocks in the model.
     */
    virtual int64_t element_count() const;

    /**
     * Return number of shell elements in all element blocks in the model.
     */
    int64_t shell_element_count(ShellLocation /*loc*/) const;

    /**
     * Return number of elements in all element blocks on this processor.
     */
    virtual int64_t element_count_proc() const;

    /**
     * Return number of shell elements in all element blocks on this processor.
     */
    int64_t shell_element_count_proc(ShellLocation /*loc*/) const;

    int64_t timestep_count() const { return timestepCount; }
    /**
     * Return number of elements in the element block with id
     * 'block_number'. The 'block_number' ranges from '1' to
     * 'block_count()'.
     */
    virtual int64_t element_count(int64_t block_number) const;

    /**
     * Return number of elements on this processor in the element
     * block with id 'block_number'. The 'block_number' ranges from
     * '1' to 'block_count()'.
     */
    virtual int64_t element_count_proc(int64_t block_number) const;

    /**
     * Returns pair containing "topology type string" and "number of
     * nodes / element". The topology type string will be "hex8" for
     * the hex element block and "shell4" for the shell element blocks.
     */
    virtual std::pair<std::string, int> topology_type(int64_t block_number) const;

    void            build_node_map(Ioss::Int64Vector &map, std::vector<int> &proc, int64_t slab,
                                   size_t slabOffset, size_t adjacentProc, size_t index);
    virtual int64_t communication_node_count_proc() const;
    virtual void    node_communication_map(MapVector &map, std::vector<int> &proc);
    virtual void    owning_processor(int *owner, int64_t num_node);

    /**
     * Fill the passed in 'map' argument with the node map
     * "map[local_position] = global_id" for the nodes on this
     * processor.
     */
    virtual void node_map(MapVector &map) const;
    virtual void node_map(Ioss::IntVector &map) const;

    /**
     * Fill the passed in 'map' argument with the element map
     * "map[local_position] = global_id" for the elements on this
     * processor in block "block_number".
     */
    virtual void element_map(int64_t block_number, MapVector &map) const;
    virtual void element_map(int64_t block_number, Ioss::IntVector &map) const;

    /**
     * Fill the passed in 'map' argument with the element map
     * "map[local_position] = global_id" for all elements on this
     * processor
     */
    virtual void element_map(MapVector &map) const;
    virtual void element_map(Ioss::IntVector &map) const;

    /**
     * Fill the passed in 'map' argument with the element map pair
     * "map[local_position] = element global_id" and
     * "map[local_position+1] = element local face id (0-based)" for
     * all elements on the current processor having a face on the
     * surface defined by ShellLocation.
     */
    void element_surface_map(ShellLocation loc, MapVector &map) const;

    /**
     * Return the connectivity for the elements on this processor in
     * the block with id 'block_number'. If the elements in this block
     * have 'npe' nodes per element, then the first 'npe' entries in
     * the 'conn' vector will be the nodal connectivity for the first
     * element; the next 'npe' entries are the nodal connectivity for
     * the second element.  The 'connect' vector will be resized to the
     * size required to contain the nodal connectivity for the
     * specified block; all information in 'connect' will be overwritten.
     */
    void         connectivity(int64_t block_number, Ioss::Int64Vector &connect) const;
    void         connectivity(int64_t block_number, Ioss::IntVector &connect) const;
    void         connectivity(int64_t block_number, int64_t *connect) const;
    virtual void connectivity(int64_t block_number, int *connect) const;

    /**
     * Return the coordinates for all nodes on this processor.  The
     * first 3 entries in the 'coord' vector are the x, y, and z
     * coordinates of the first node, etc.  The 'coord' vector will be
     * resized to the size required to contain the nodal coordinates;
     * all information in 'coord' will be overwritten.
     */
    virtual void coordinates(std::vector<double> &coord) const;
    virtual void coordinates(double *coord) const;

    /**
     * Return the coordinates for all nodes on this processor in
     * separate vectors. The vectors will be resized to the size
     * required to contain the nodal coordinates; all information in
     * the vectors will be overwritten.
     */
    virtual void coordinates(std::vector<double> &x, std::vector<double> &y,
                             std::vector<double> &z) const;

    /**
     * Return the coordinates for componenet 'comp' (1=x, 2=y, 3=z)
     * for all nodes on this processor. The
     * vector will be resized to the size required to contain the
     * nodal coordinates; all information in the vector will be
     * overwritten.
     * It is an error to request the coordinates via this function
     * if a rotation is defined.
     */
    virtual void coordinates(int component, std::vector<double> &xyz) const;

    /**
     * Return the list of nodes in nodeset 'id' on this processor.
     * The 'nodes' vector will be resized to the size required to
     * contain the node list. The ids are global ids.
     */
    virtual void nodeset_nodes(int64_t id, Ioss::Int64Vector &nodes) const;

    /**
     * Return the list of the face/ordinal pairs
     * "elem_sides[local_position]   = element global_id" and
     * "elem_sides[local_position+1] = element local face id (0-based)"
     * for the faces in sideset 'id' on this
     * processor.  The 'elem_sides' vector will be resized to the size
     * required to contain the list. The element ids are global ids,
     * the side ordinal is 0-based.
     */
    virtual void sideset_elem_sides(int64_t id, Ioss::Int64Vector &elem_sides) const;

    virtual std::vector<std::string> sideset_touching_blocks(int64_t set_id) const;

    int64_t get_num_x() const { return numX; }
    int64_t get_num_y() const { return numY; }
    int64_t get_num_z() const { return numZ; }

    size_t get_variable_count(Ioss::EntityType type) const
    {
      return variableCount.find(type) != variableCount.end() ? variableCount.find(type)->second : 0;
    }

  private:
    template <typename INT> void raw_element_map(int64_t block_number, std::vector<INT> &map) const;
    template <typename INT> void raw_element_map(std::vector<INT> &map) const;
    template <typename INT> void raw_connectivity(int64_t block_number, INT *connect) const;

    GeneratedMesh(const GeneratedMesh &);
    GeneratedMesh &operator=(const GeneratedMesh &);

    void set_variable_count(const std::string &type, size_t count);
    void parse_options(const std::vector<std::string> &groups);
    void show_parameters() const;
    void initialize();

    std::vector<ShellLocation> shellBlocks;
    std::vector<ShellLocation> nodesets;
    std::vector<ShellLocation> sidesets;
    double                     rotmat[3][3];
    size_t                     numX, numY, numZ;
    size_t                     myNumZ, myStartZ;

    size_t processorCount;
    size_t myProcessor;

    size_t                             timestepCount;
    std::map<Ioss::EntityType, size_t> variableCount;

    double offX, offY, offZ; /** Offsets in X, Y, and Z directions */
    double sclX, sclY, sclZ; /** Scale in X, Y, and Z directions
                              * location of node at (i,j,k)
                              * position is (sclX*i+offX,
                              * sclY*i+offY, sclZ*i+offZ) */
    bool doRotation;
    bool createTets;
  };
} // namespace Iogn
#endif
