# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*

# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

# GLES 3.1 is not fully supported yet, some of these crash, some are slow, and
# some are untested.
dEQP-GLES31.functional.android_extension_pack.*
dEQP-GLES31.functional.blend_equation_advanced.*
dEQP-GLES31.functional.copy_image.*
dEQP-GLES31.functional.draw_base_vertex.*
dEQP-GLES31.functional.draw_buffers_indexed.*
dEQP-GLES31.functional.draw_indirect.*
dEQP-GLES31.functional.fbo.*
dEQP-GLES31.functional.geometry_shading.*
dEQP-GLES31.functional.image_load_store.*
dEQP-GLES31.functional.layout_binding.*
dEQP-GLES31.functional.multisample.*
dEQP-GLES31.functional.program_uniform.*
dEQP-GLES31.functional.sample_shading.*
dEQP-GLES31.functional.separate_shader.*
dEQP-GLES31.functional.srgb_texture_decode.*
dEQP-GLES31.functional.ssbo.*
dEQP-GLES31.functional.state_query.*
dEQP-GLES31.functional.stencil_texturing.*
dEQP-GLES31.functional.synchronization.*
dEQP-GLES31.functional.tessellation.*
dEQP-GLES31.functional.tessellation_geometry_interaction.*
dEQP-GLES31.functional.texture.*
dEQP-GLES31.functional.ubo.*
dEQP-GLES31.functional.vertex_attribute_binding.*
dEQP-GLES31.functional.compute.indirect_dispatch.*
dEQP-GLES31.functional.debug.async.*
dEQP-GLES31.functional.debug.error_filters.*
dEQP-GLES31.functional.debug.error_groups.*
dEQP-GLES31.functional.debug.externally_generated.*
dEQP-GLES31.functional.debug.object_labels.*
dEQP-GLES31.functional.debug.state_query.*
dEQP-GLES31.functional.shaders.arrays.*
dEQP-GLES31.functional.shaders.arrays_of_arrays.*
dEQP-GLES31.functional.shaders.framebuffer_fetch.*
dEQP-GLES31.functional.shaders.multisample_interpolation.*
dEQP-GLES31.functional.shaders.opaque_type_indexing.*
dEQP-GLES31.functional.shaders.sample_variables.*
dEQP-GLES31.functional.program_interface_query.uniform.array_size.*
dEQP-GLES31.functional.program_interface_query.uniform.array_stride.*
dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.*
dEQP-GLES31.functional.program_interface_query.uniform.block_index.*
dEQP-GLES31.functional.program_interface_query.uniform.location.*
dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.*
dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.*
dEQP-GLES31.functional.program_interface_query.uniform.name_length.*
dEQP-GLES31.functional.program_interface_query.uniform.offset.*
dEQP-GLES31.functional.program_interface_query.uniform.random.*
dEQP-GLES31.functional.program_interface_query.uniform.resource_list.*
dEQP-GLES31.functional.program_interface_query.uniform.type.*
dEQP-GLES31.functional.program_interface_query.uniform_block.active_variables.*
dEQP-GLES31.functional.program_interface_query.uniform_block.buffer_binding.*
dEQP-GLES31.functional.program_interface_query.uniform_block.buffer_data_size.*
dEQP-GLES31.functional.program_interface_query.uniform_block.name_length.*
dEQP-GLES31.functional.program_interface_query.uniform_block.resource_list.*
dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.*
dEQP-GLES31.functional.shaders.builtin_constants.sample_variables.*
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.*
dEQP-GLES31.functional.shaders.builtin_functions.*
dEQP-GLES31.functional.debug.negative_coverage.*
dEQP-GLES31.functional.*mat[2-4].*
