# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*

# These are really slow on tiling architectures
dEQP-GLES[0-9]*.functional.flush_finish.*

# Times out
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36

# Intermittent timeouts in CI (~1/month)
dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3
