/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile$

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkMaterialInterfaceProcessRing
// .SECTION Description
// Data structure used to distribute work amongst available
// processes. The buffer can be intialized from a process
// priority queue such that only those processes with loading
// less than a specified tolerance are included.

#ifndef __vtkMaterialInterfaceProcessRing_h
#define __vtkMaterialInterfaceProcessRing_h

#include "vector"
#include "vtkMaterialInterfaceProcessLoading.h"

class vtkMaterialInterfaceProcessRing
{
public:
  // Description:
  vtkMaterialInterfaceProcessRing()
  {
    this->Clear();
  }
  // Description:
  ~vtkMaterialInterfaceProcessRing()
  {
    this->Clear();
  }
  // Description:
  // Return the object to an empty state.
  void Clear()
  {
    this->NextElement=0;
    this->BufferSize=0;
    this->Buffer.clear();
  }
  // Description:
  // Size buffer and point to first element.
  void Initialize(int nProcs)
  {
    this->NextElement=0;
    this->BufferSize=nProcs;
    this->Buffer.resize(nProcs);
    for (int procId=0; procId<nProcs; ++procId)
      {
      this->Buffer[procId]=procId;
      }
  }
  // Description:
  // Build from a process loading from a sorted
  // vector of process loading items.
  void Initialize(
      std::vector<vtkMaterialInterfaceProcessLoading> &Q,
      vtkIdType upperLoadingBound);
  // Description:
  // Get the next process id from the ring.
  int GetNextId()
  {
    int id=this->Buffer[this->NextElement];
    ++this->NextElement;
    if (this->NextElement==this->BufferSize)
      {
      this->NextElement=0;
      }
    return id;
  }
  // Description:
  // Print the state of the ring.
  void Print();

private:
  int NextElement;
  int BufferSize;
  std::vector<int> Buffer;
};
#endif

// VTK-HeaderTest-Exclude: vtkMaterialInterfaceProcessRing.h
