- 07 Sep, 2016 4 commits
-
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
-
Sreekanth Arikatla authored
Merge Refactoring into Master See merge request !89
-
- 01 Sep, 2016 1 commit
-
-
Sreekanth Arikatla authored
Merge Eti application into Refactoring See merge request !88
-
- 19 Aug, 2016 1 commit
-
-
Hong Li authored
- Fix workflow for PBD in SceneManager.cpp. Add/modify related functions for PbdObject/PbdRigidObject/VirtualCoupleingPBDObject. It should work for the most general case where collision/physics/visual meshes are different from each other. - Add LineMesh class and LineMeshRenderDelegate. Add support for LineMesh class in imstkGeometry, imstkMesh, imstkRenderDelegate. - Fix a bug for computeBoundingBox() in imstkMesh. - Fix a bug for applying mapping in TetraTriangleMap. - Fix a bug for computing the center of tetra in TetraTriangleMap.
-
- 11 Aug, 2016 1 commit
-
-
Hong Li authored
-Create PbdRigidObject class for objects that are not deformable but need to interact with deformable pbd objects. -Create VirtualCouplingPbdObject class, which is inherted from PbdRigidObject and TrackingController. The physics and colliding geometry(mesh) need to be translate/rotate manually to interact with deformable objects, which is different from existing VirtualCouplingObject class.
-
- 09 Aug, 2016 1 commit
-
-
Hong Li authored
PBD examples not working properly due to issue related to mesh normals.
-
- 08 Aug, 2016 2 commits
- 05 Aug, 2016 1 commit
-
-
Hong Li authored
-
- 04 Aug, 2016 2 commits
-
-
Sreekanth Arikatla authored
Conflicts: Base/Scene/imstkCollisionGraph.h Examples/Sandbox/main.cpp
-
Sreekanth Arikatla authored
Enforces style and place holders for comments in the pbd related code files
-
- 03 Aug, 2016 1 commit
-
-
tuanthienbk authored
-
- 02 Aug, 2016 2 commits
-
-
Sreekanth Arikatla authored
Style corrections2 See merge request !84
-
tuanthienbk authored
-
- 01 Aug, 2016 3 commits
-
-
tuanthienbk authored
-
Hong Li authored
Add haptic device. Need to run in simulation mode, but rendering mesh in simulation mode is very low and results in huge amount of warnings
-
tuanthienbk authored
-
- 29 Jul, 2016 1 commit
-
-
tuanthienbk authored
-
- 28 Jul, 2016 5 commits
-
-
tuanthienbk authored
-
tuanthienbk authored
-
tuanthienbk authored
-
NickMilef authored
-
NickMilef authored
-
- 27 Jul, 2016 1 commit
-
-
Sreekanth Arikatla authored
Adds basic plot generator scripts for vectors for Matlab and Matlibplot
-
- 25 Jul, 2016 1 commit
-
-
Sreekanth Arikatla authored
Style enforcement and add comments over the entire code
-
- 22 Jul, 2016 2 commits
- 21 Jul, 2016 1 commit
-
-
Hong Li authored
-
- 15 Jul, 2016 2 commits
-
-
Sreekanth Arikatla authored
Deformable body sprint Merging the deformable body sprint into refactoring branch See merge request !81
-
Sreekanth Arikatla authored
Adds updateFunction to the NL system. Some style cleanup.
-
- 13 Jul, 2016 6 commits
-
-
Alexis Girault authored
Trigger compilation error on macOSx
-
Alexis Girault authored
-
Alexis Girault authored
Vega filename was hardcoded in DeformableBodyModel. In VegaMeshReader, keep a pointer to the vega mesh within the volumetricMesh class, and use it when initialising the deformable body model.
-
Alexis Girault authored
InsertNextTypedTuple needs to return a value or compilation error on windows.
-
Alexis Girault authored
-
Alexis Girault authored
-
- 12 Jul, 2016 2 commits
-
-
Alexis Girault authored
After rebasing on dynamics-sprint, the following errors appeared: - change from VecNf to VectorF - wrongfully placed 'virtual' in MassSpringForceModel - wrongfully placed '#endif' in MassSpringForceModel - missing include in NonLinearSolver - error in constructor in NonLinearSystem - error in Eigen include in TimeIntegrator - error in VTK remote address in External_VTK.cmake
-
Sreekanth Arikatla authored
Move force models implementation to ccp files
-