Commit 34165c8e authored by Robert Maynard's avatar Robert Maynard

Correct crashes in the GameOfLife example

parent cdbee58c
......@@ -61,17 +61,9 @@
#include "LoadShaders.h"
//This is the list of devices to compile in support for. The order of the
//devices determines the runtime preference.
struct DevicesToTry : vtkm::ListTagBase<vtkm::cont::DeviceAdapterTagCuda,
struct GameOfLifePolicy : public vtkm::filter::PolicyBase<GameOfLifePolicy>
using DeviceAdapterList = DevicesToTry;
using FieldTypeList = vtkm::ListTagBase<vtkm::UInt8, vtkm::Vec<vtkm::UInt8, 4>>;
struct UpdateLifeState : public vtkm::worklet::WorkletPointNeighborhood
......@@ -231,7 +223,7 @@ struct RenderGameOfLife
UploadData task(&this->ColorState,
data.GetField("colors", vtkm::cont::Field::Association::POINTS));
vtkm::cont::TryExecute(task, DevicesToTry());
vtkm::Float32 mvp[16] = { 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 3.5f };
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment