- 03 Jun, 2016 1 commit
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Robert Maynard authored
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- 02 Jun, 2016 1 commit
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Kenneth Moreland authored
This name was chosen to reflect the analogous name in VTK.
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- 25 May, 2016 1 commit
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Kenneth Moreland authored
Specifically, I am trying to compile the code on OSX. OSX uses OpenGL libraries in a different directory than most other installs (including X11) and does not generally support GLX. These changes remove the files that support GLX in systems that do not support it. I also added several header files to the CMake lists that were not there but should have been.
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- 18 May, 2016 1 commit
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Matt Larsen authored
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- 05 May, 2016 1 commit
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Dave Pugmire authored
Added a GL-based render surface.
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- 28 Mar, 2016 3 commits
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Dave Pugmire authored
Add the mesa libs to the link line.
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Dave Pugmire authored
This largely follows things from EAVL. This is going to change going forward. Most of the stuff is inside Window.h right now for convenience.
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Matt Larsen authored
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- 04 Nov, 2015 1 commit
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Sujin Philip authored
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- 30 Oct, 2015 1 commit
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Jeremy Meredith authored
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- 22 Oct, 2015 1 commit
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Jeremy Meredith authored
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- 21 May, 2015 1 commit
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Robert Maynard authored
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- 21 Oct, 2014 1 commit
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Kenneth Moreland authored
These changes support the implementation of DispatcherBase. This class provides the basic functionality for calling an Invoke method in the control environment, transferring data to the execution environment, scheduling threads in the execution environment, pulling data for each calling of the worklet method, and actually calling the worklet.
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- 10 Jun, 2014 1 commit
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Kenneth Moreland authored
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- 24 Apr, 2014 1 commit
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Kenneth Moreland authored
The FunctionInterface class is a convienient way to wrap up a variable number of arguments and pass them around templated interfaces without requiring variadic template arguments. It also correctly hands return arguments.
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- 10 Feb, 2014 3 commits
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Robert Maynard authored
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Robert Maynard authored
This includes the configure scripts to setup if you want a 32bit or 64bit build.
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Robert Maynard authored
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