#[==[.md # vtkOpenGLOptions This module provides options that control which OpenGL and Windowing system libraries are used. #]==] include(CMakeDependentOption) # For each platform specific API, we define VTK_USE_ options. cmake_dependent_option(VTK_USE_COCOA "Use Cocoa for VTK render windows" ON "APPLE;NOT APPLE_IOS" OFF) mark_as_advanced(VTK_USE_COCOA) set(default_use_x OFF) if(UNIX AND NOT ANDROID AND NOT APPLE AND NOT APPLE_IOS AND NOT CMAKE_SYSTEM_NAME STREQUAL "Emscripten") set(default_use_x ON) endif() option(VTK_USE_X "Use X for VTK render windows" ${default_use_x}) mark_as_advanced(VTK_USE_X) # For optional APIs that could be available for the OpenGL implementation # being used, we define VTK_OPENGL_HAS_ options. These are not to be # treated as mutually exclusive. #----------------------------------------------------------------------------- # OSMesa variables #----------------------------------------------------------------------------- # OpenGL implementation supports OSMesa for creating offscreen context. option(VTK_OPENGL_HAS_OSMESA "The OpenGL library being used supports offscreen Mesa (OSMesa)" OFF) mark_as_advanced(VTK_OPENGL_HAS_OSMESA) #----------------------------------------------------------------------------- # GLES variables #----------------------------------------------------------------------------- set(default_has_egl OFF) if (ANDROID) set(VTK_OPENGL_USE_GLES ON CACHE INTERNAL "Use the OpenGL ES API") set(default_has_egl ON) else () # OpenGLES implementation. option(VTK_OPENGL_USE_GLES "Use the OpenGL ES API" OFF) mark_as_advanced(VTK_OPENGL_USE_GLES) endif () #----------------------------------------------------------------------------- # EGL variables #----------------------------------------------------------------------------- # OpenGL implementation supports EGL for creating offscreen context. option(VTK_OPENGL_HAS_EGL "The OpenGL library being used supports EGL" "${default_has_egl}") mark_as_advanced(VTK_OPENGL_HAS_EGL) set(VTK_DEFAULT_EGL_DEVICE_INDEX "0" CACHE STRING "EGL device (graphics card) index to use by default for EGL render windows.") mark_as_advanced(VTK_DEFAULT_EGL_DEVICE_INDEX) #----------------------------------------------------------------------------- # Irrespective of support for offscreen API, VTK_DEFAULT_RENDER_WINDOW_OFFSCREEN # lets the user select the default state for the `Offscreen` flag on the # vtkRenderWindow when it is instantiated (formerly VTK_USE_OFFSCREEN). option(VTK_DEFAULT_RENDER_WINDOW_OFFSCREEN "Use offscreen render window by default" OFF) mark_as_advanced(VTK_DEFAULT_RENDER_WINDOW_OFFSCREEN) #----------------------------------------------------------------------------- set(VTK_CAN_DO_OFFSCREEN FALSE) set(VTK_CAN_DO_ONSCREEN FALSE) set(VTK_CAN_DO_HEADLESS FALSE) if(WIN32 OR VTK_OPENGL_HAS_OSMESA OR VTK_OPENGL_HAS_EGL) set(VTK_CAN_DO_OFFSCREEN TRUE) endif() if(WIN32 OR VTK_USE_COCOA OR VTK_USE_X) set(VTK_CAN_DO_ONSCREEN TRUE) endif() if(VTK_OPENGL_HAS_OSMESA OR VTK_OPENGL_HAS_EGL) set(VTK_CAN_DO_HEADLESS TRUE) endif() if(APPLE_IOS OR ANDROID OR CMAKE_SYSTEM_NAME STREQUAL "Emscripten") set(VTK_CAN_DO_HEADLESS FALSE) endif() cmake_dependent_option( VTK_USE_OPENGL_DELAYED_LOAD "Use delay loading for OpenGL" OFF "WIN32;COMMAND target_link_options" OFF) mark_as_advanced(VTK_USE_OPENGL_DELAYED_LOAD) #----------------------------------------------------------------------------- # For builds where we can support both on-screen and headless rendering, the default # is to create an on-screen render window. Setting this option to ON will change the default # to create an headless render window by default instead. cmake_dependent_option( VTK_DEFAULT_RENDER_WINDOW_HEADLESS "Enable to create the headless render window when `vtkRenderWindow` is instantiated." OFF "VTK_CAN_DO_ONSCREEN;VTK_CAN_DO_HEADLESS" OFF)