From b0495f491c8dc237d67a62def1528e3bc6ddef11 Mon Sep 17 00:00:00 2001 From: Jaswant Panchumarti <jaswant.panchumarti@kitware.com> Date: Tue, 4 Feb 2025 13:30:19 -0500 Subject: [PATCH] fix typo suing -> using --- Documentation/release/9.1.md | 2 +- Rendering/Core/vtkHardwareSelector.h | 4 ++-- Rendering/OpenGL2/vtkOpenGLRenderer.cxx | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Documentation/release/9.1.md b/Documentation/release/9.1.md index a6d618c7f3a..0b879fb2134 100644 --- a/Documentation/release/9.1.md +++ b/Documentation/release/9.1.md @@ -406,7 +406,7 @@ VTK_LAGRANGE_HEXAHEDRON VTK_LAGRANGE_HEXAHEDRON of multiple patches by group. * `vtkOpenFOAMReader` now properly handles empty zones and has basic support for face zones. -* `vtkOpenFOAMReader` respects point patch value fields suing the correct +* `vtkOpenFOAMReader` respects point patch value fields using the correct visitation order. * `vtkOpenFOAMReader` no longer has hard-coded limits on polyhedral size. * `vtkOpenFOAMReader` now preserves uncollated Lagrangian information. diff --git a/Rendering/Core/vtkHardwareSelector.h b/Rendering/Core/vtkHardwareSelector.h index 6052ebe6e32..14355d0f449 100644 --- a/Rendering/Core/vtkHardwareSelector.h +++ b/Rendering/Core/vtkHardwareSelector.h @@ -5,7 +5,7 @@ * @brief manager for OpenGL-based selection. * * vtkHardwareSelector is a helper that orchestrates color buffer based - * selection. This relies on OpenGL. + * selection. * vtkHardwareSelector can be used to select visible cells or points within a * given rectangle of the RenderWindow. * To use it, call in order: @@ -198,7 +198,7 @@ public: * It is possible to use the vtkHardwareSelector for a custom picking. (Look * at vtkScenePicker). In that case instead of Select() on can use * CaptureBuffers() to render the selection buffers and then get information - * about pixel locations suing GetPixelInformation(). Use ClearBuffers() to + * about pixel locations using GetPixelInformation(). Use ClearBuffers() to * clear buffers after one's done with the scene. * The optional final parameter maxDist will look for a cell within the specified * number of pixels from display_position. When using the overload with the diff --git a/Rendering/OpenGL2/vtkOpenGLRenderer.cxx b/Rendering/OpenGL2/vtkOpenGLRenderer.cxx index 6c821355dc5..b71ba0d5707 100644 --- a/Rendering/OpenGL2/vtkOpenGLRenderer.cxx +++ b/Rendering/OpenGL2/vtkOpenGLRenderer.cxx @@ -459,7 +459,7 @@ int vtkOpenGLRenderer::UpdateGeometry(vtkFrameBufferObjectBase* fbo) return this->NumberOfPropsRendered; } - // if we are suing shadows then let the renderpasses handle it + // if we are using shadows then let the renderpasses handle it // for opaque and translucent int hasTranslucentPolygonalGeometry = 0; if (this->UseShadows) -- GitLab