Skip to content
Snippets Groups Projects
Commit 96b01e3c authored by Jaswant Panchumarti (Kitware)'s avatar Jaswant Panchumarti (Kitware)
Browse files

Support custom uniforms in opengl 2D polydata mapper

- allows specification of custom uniforms on a vtkActor2D's shader property.
- this design follows the pattern from  the 3D vtkOpenGLPolyDataMapper.
- finally, ensure texture coordinates are available as inputs for vertex and
  fragment shaders so that shader developers can use that for any purpose besides
  texture mapping while customizing shader code.
parent 2e397f1d
No related branches found
No related tags found
No related merge requests found
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment