Commit 859e7667 authored by naucoin's avatar naucoin
Browse files

ENH: when see that a new ruler node has been added to the scene, make it...

ENH: when see that a new ruler node has been added to the scene, make it active in the GUI (useful for control-m case)

git-svn-id: 3bd1e089-480b-0410-8dfb-8563597acbee
parent 73ac1b1a
......@@ -1059,10 +1059,19 @@ void vtkMeasurementsRulerWidget::ProcessMRMLEvents ( vtkObject *caller,
// is it currently the active one?
if (addNode == activeRulerNode)
vtkDebugMacro("Calling Update widget to set up the ui since this is the active one");
// update the GUI
vtkDebugMacro("Calling Update widget to set up the ui");
// if it's not the current one, just update the 3d widget
// make it active
vtkDebugMacro("Set added node to be selected, now setting the ruler node id");
// this calls UpdateWidget to update the gui
// update the 3d widget
vtkDebugMacro("Calling Update 3D widget to set up a new distance widget");
// for now, since missing some of the add calls when open a scene, make sure we're current with the scene
......@@ -1112,7 +1121,7 @@ void vtkMeasurementsRulerWidget::ProcessMRMLEvents ( vtkObject *caller,
void vtkMeasurementsRulerWidget::UpdateWidget(vtkMRMLMeasurementsRulerNode *activeRulerNode)
vtkDebugMacro("UpdateWidget: active ruler node is " << (activeRulerNode == NULL ? "null" : activeRulerNode->GetName()));
......@@ -1143,7 +1152,7 @@ void vtkMeasurementsRulerWidget::UpdateWidget(vtkMRMLMeasurementsRulerNode *acti
if ( this->RulerSelectorWidget->GetSelected() == NULL )
vtkDebugMacro("Null selected ruler, selecting it and returning");
......@@ -1274,7 +1283,6 @@ void vtkMeasurementsRulerWidget::UpdateWidget(vtkMRMLMeasurementsRulerNode *acti
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