• pinter's avatar
    BUG: Fix double-saving of MRML node attribute · f021ee64
    pinter authored
    As the WriteXML method in both the vtkMRMLGPURayCastVolumeRenderingDisplayNode class and its base class vtkMRMLVolumeRenderingDisplayNode saved the raycastTechnique attribute, saving a scene containing GPU volume rendering resulted in an invalid XML file. By removing it from the specialized class, this issue is fixed.
    git-svn-id: http://svn.slicer.org/Slicer4/trunk@27164 3bd1e089-480b-0410-8dfb-8563597acbee
vtkMRMLGPURayCastVolumeRenderingDisplayNode.cxx 2.74 KB