//=========================================================================
//  Copyright (c) Kitware, Inc.
//  All rights reserved.
//  See LICENSE.txt for details.
//
//  This software is distributed WITHOUT ANY WARRANTY; without even
//  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
//  PURPOSE.  See the above copyright notice for more information.
//=========================================================================
// .NAME Item.h -
// .SECTION Description
// .SECTION See Also

#ifndef __smtk_attribute_Item_h
#define __smtk_attribute_Item_h

#include "smtk/CoreExports.h"
#include "smtk/PublicPointerDefs.h"
#include "smtk/SharedFromThis.h"
#include "smtk/attribute/Categories.h"
#include "smtk/attribute/SearchStyle.h"
#include <algorithm>
#include <map>
#include <queue>
#include <string>
#include <vector>

namespace smtk
{
namespace attribute
{
class ItemDefinition;
class GroupItem;
class Attribute;

class SMTKCORE_EXPORT Item : public smtk::enable_shared_from_this<Item>
{
  friend class Definition;
  friend class GroupItemDefinition;
  friend class ReferenceItemDefinition;
  friend class ValueItemDefinition;

public:
  smtkTypeMacroBase(smtk::attribute::Item);
  enum Type
  {
    AttributeRefType, //!< Needed for backward compatibility w/r XML/JSON formats < 4.0
    DoubleType,
    GroupType,
    IntType,
    StringType,
    VoidType,
    FileType,
    DirectoryType,
    ColorType,
    ModelEntityType,
    MeshEntityType, //!< Needed for backward compatibility w/r XML/JSON formats < 4.0
    DateTimeType,
    ReferenceType,
    ResourceType,
    ComponentType,
    NUMBER_OF_TYPES
  };

  enum AssignmentOptions
  {
    IGNORE_EXPRESSIONS = 0x001,         //!< Don't assign source value item's expressions
    IGNORE_MODEL_ENTITIES = 0x002,      //!< Don't assign source model entity items
    IGNORE_ATTRIBUTE_REF_ITEMS = 0x004, //!< Don't assign source attribute reference items
    IGNORE_RESOURCE_COMPONENTS = 0x008, //!< Don't assign source component items
    COPY_MODEL_ASSOCIATIONS = 0x010     //!< If creating attributes, copy their model associations
  };

  virtual ~Item();
  std::string name() const;
  std::string label() const;
  virtual Item::Type type() const = 0;

  /// @{
  /// \brief tests the validity of an item
  ///
  /// Returns true if the item is considered valid.
  /// If a set of categories is
  /// passed into the method then they are used to
  /// "filter" the item.  This means the item will check to see if it passes
  /// its passCategoryCheck method and if it fails (indicating the item is to
  /// be passed over) isValid will return true regardless of the item's contents.
  ///
  /// In the form that takes in boolean.  If useActiveCategories is true, and
  /// the attributes resource has active categories enabled, then the resource's
  /// active categories are used to before the filtering
  bool isValid(bool useActiveCategories = true) const;
  bool isValid(const std::set<std::string>& categories) const
  {
    return (!this->isEnabled()) || this->isIgnored() || this->isValidInternal(true, categories);
  }
  /// @}

  ///\brief Returns true if the item is relevant.
  ///
  /// If the item is marked ignored then return false.
  /// If includeCatagories is true and the item does not pass it's category checks, then return false,
  /// If includeReadAccess is true, and the item's advanceLevel is > readAccessLevel then return false.
  /// Else return true.
  virtual bool isRelevant(
    bool includeCatagories = true,
    bool includeReadAccess = false,
    unsigned int readAccessLevel = 0) const;

  /// @{
  /// \brief return a child item that matches name and satisfies the SearchStyle
  smtk::attribute::ItemPtr find(const std::string& name, SearchStyle style = RECURSIVE_ACTIVE);
  smtk::attribute::ConstItemPtr find(const std::string& name, SearchStyle style = RECURSIVE_ACTIVE)
    const;

  template<typename T>
  typename T::Ptr findAs(const std::string& name, SearchStyle style = RECURSIVE_ACTIVE);

  template<typename T>
  typename T::ConstPtr findAs(const std::string& name, SearchStyle style = RECURSIVE_ACTIVE) const;
  /// @}

  /**
   * @brief visitChildren Invoke a function on each (or, if \a findInActiveChildren
   * is true, each active) child item. If a subclass presents childern items(ValueItem,
   * Group, ...) then this function should be overriden.
   * @param visitor a lambda function which would be applied on children items
   * @param activeChildren a flag indicating whether it should be applied to active children only or not
   */
  virtual void visitChildren(
    std::function<void(smtk::attribute::ItemPtr, bool)> visitor,
    bool activeChildren = true)
  {
    (void)visitor;
    (void)activeChildren;
  }
  const smtk::attribute::ConstItemDefinitionPtr& definition() const { return m_definition; }

  template<typename DefType>
  std::shared_ptr<const DefType> definitionAs() const
  {
    return std::dynamic_pointer_cast<const DefType>(m_definition);
  }

  /// Return the attribute that owns this item
  smtk::attribute::AttributePtr attribute() const;
  smtk::attribute::ItemPtr owningItem() const
  {
    return (m_owningItem ? m_owningItem->shared_from_this() : smtk::attribute::ItemPtr());
  }
  /// Position is the item's location w/r to the owning item if not null
  /// or the owning attribute. Currently the only items that can own other items are
  /// GroupItem and ValueItem (for children)
  int position() const { return m_position; }

  int subGroupPosition() const { return m_subGroupPosition; }

  /// \brief Returns true if the item is optional
  bool isOptional() const;

  /// An item is enabled under the following conditions:
  /// 1. If it is not owned by another item (such as a group), and either
  /// it is not optional or  it has been explicitly enabled
  /// 2. If it's owning item is enabled and  either
  /// it is not optional or it has been explicitly enabled
  bool isEnabled() const;

  /// Return the state of the instance's isEnabled state
  bool localEnabledState() const { return m_isEnabled; }
  /// Set the instance's local enabled state
  void setIsEnabled(bool isEnabledValue) { m_isEnabled = isEnabledValue; }

  /// @{
  /// \brief Controls if an item should be forced to be required regardless of
  /// its local enable property.
  ///
  ///  There are cases within a work-flow when an item which can be considered
  /// optional in general must be required based on the state of the overall
  /// work-flow.  These methods allow the programmer to explicitly force an
  /// optional item to be required.  If the Definition states that the item
  /// is required naturally, this will have no effect.
  /// By default forceRequired is false.
  void setForceRequired(bool val) { m_forceRequired = val; }
  bool forceRequired() const { return m_forceRequired; }
  /// @}

  ///\brief return the categories associated with the item (via its Definition)
  const smtk::attribute::Categories& categories() const;

  /// \brief Get the item 's advance level
  ///
  /// if mode is 1 then the write access level is returned;
  /// else the read access level is returned
  /// The information can either be specified directly to the item
  /// using setLocalAdvanceLevel() or from the item's definition.
  /// If this item is not owned by another item or attribute the value
  /// is simply returned.  Else the max of the value and that of its
  /// owner is returned.
  /// NOTE: This information is used in GUI only
  unsigned int advanceLevel(int mode = 0) const;
  void setLocalAdvanceLevel(int mode, unsigned int level);
  unsigned int localAdvanceLevel(int mode = 0) const
  {
    return (mode == 1 ? m_localAdvanceLevel[1] : m_localAdvanceLevel[0]);
  }
  // unsetAdvanceLevel causes the item to return its
  // definition advance level information for the specified mode when calling
  // the advanceLevel(mode) method
  void unsetLocalAdvanceLevel(int mode = 0);
  // Returns true if the item is returning its local
  // advance level information
  bool hasLocalAdvanceLevelInfo(int mode = 0) const
  {
    return (mode == 1 ? m_hasLocalAdvanceLevelInfo[1] : m_hasLocalAdvanceLevelInfo[0]);
  }

  void setUserData(const std::string& key, smtk::simulation::UserDataPtr value)
  {
    m_userData[key] = value;
  }
  smtk::simulation::UserDataPtr userData(const std::string& key) const;
  void clearUserData(const std::string& key) { m_userData.erase(key); }
  void clearAllUserData() { m_userData.clear(); }

  virtual void reset();

  /// Rotate internal data. Implementation to be added in sub-classes.
  /// Default behavior here is no-op (returns false).
  virtual bool rotate(std::size_t fromPosition, std::size_t toPosition);

  /// Release the item's dependency on its parent attribute's Resource.
  virtual void detachOwningResource() {}

  /// This should be used only by attributes
  void detachOwningAttribute() { m_attribute = nullptr; }
  /// This should only be called by the item that owns
  /// this one
  void detachOwningItem() { m_owningItem = nullptr; }

  /// Assigns this item to be equivalent to another.  Options are processed by derived item classes
  /// Returns true if success and false if a problem occurred
  virtual bool assign(smtk::attribute::ConstItemPtr& sourceItem, unsigned int options = 0);

  ///@{
  /// \brief Controls if an item should be ignored.
  ///
  /// There are cases within a work-flow when an item may not be currently relevant and should be ignored.
  /// When setIgnored is passed true, the item::isRelevant will return false regardless of category or
  /// advance property checks
  /// By default isIgnored() will return false.
  void setIsIgnored(bool val) { m_isIgnored = val; }

  bool isIgnored() const { return m_isIgnored; }
  ///@}

  static std::string type2String(Item::Type t);
  static Item::Type string2Type(const std::string& s);

protected:
  Item(Attribute* owningAttribute, int itemPosition);
  Item(Item* owningItem, int myPosition, int mySubGroupPOsition);
  virtual bool setDefinition(smtk::attribute::ConstItemDefinitionPtr def);
  /// \brief Internal implementation of the find method
  virtual smtk::attribute::ItemPtr findInternal(const std::string& name, SearchStyle style);
  virtual smtk::attribute::ConstItemPtr findInternal(const std::string& name, SearchStyle style)
    const;
  // Internal method for rotate()
  template<typename T>
  bool rotateVector(std::vector<T>& v, std::size_t fromPosition, std::size_t toPosition);
  ///\brief Internal implementation of calculating the validity of the item.  If useCategories
  /// is true then the set of categories will be taken into consideration.
  virtual bool isValidInternal(bool useCategories, const std::set<std::string>& categories)
    const = 0;
  Attribute* m_attribute;
  Item* m_owningItem;
  int m_position;
  int m_subGroupPosition;
  bool m_isEnabled;
  bool m_isIgnored;
  smtk::attribute::ConstItemDefinitionPtr m_definition;
  std::map<std::string, smtk::simulation::UserDataPtr> m_userData;

private:
  bool m_hasLocalAdvanceLevelInfo[2];
  unsigned int m_localAdvanceLevel[2];
  bool m_forceRequired;
};

inline smtk::simulation::UserDataPtr Item::userData(const std::string& key) const
{
  std::map<std::string, smtk::simulation::UserDataPtr>::const_iterator it = m_userData.find(key);
  return ((it == m_userData.end()) ? smtk::simulation::UserDataPtr() : it->second);
}

template<typename T>
typename T::Ptr Item::findAs(const std::string& iname, SearchStyle style)
{
  return smtk::dynamic_pointer_cast<T>(this->find(iname, style));
}

template<typename T>
typename T::ConstPtr Item::findAs(const std::string& iname, SearchStyle style) const
{
  return smtk::dynamic_pointer_cast<const T>(this->find(iname, style));
}

template<typename T>
bool Item::rotateVector(std::vector<T>& v, std::size_t fromPosition, std::size_t toPosition)
{
  if (fromPosition == toPosition) // no-op
  {
    return true;
  }

  std::size_t lastPosition = v.size() - 1;
  if ((fromPosition > lastPosition) || (toPosition > lastPosition))
  {
    return false;
  }

  auto first = v.begin();
  auto middle = v.begin();
  auto last = v.begin();
  if (fromPosition < toPosition)
  {
    first += fromPosition;
    last += toPosition + 1;
    middle += fromPosition + 1;
  }
  else
  {
    first += toPosition;
    last += fromPosition + 1;
    middle += fromPosition;
  }
  std::rotate(first, middle, last);
  return true;
}
} // namespace attribute
} // namespace smtk

#endif /* __smtk_attribute_Item_h */
