1. 11 Feb, 2020 1 commit
  2. 10 Feb, 2020 1 commit
  3. 13 Jan, 2020 1 commit
  4. 08 Jan, 2020 1 commit
  5. 03 Dec, 2019 1 commit
  6. 19 Nov, 2019 1 commit
  7. 18 Nov, 2019 5 commits
  8. 13 Nov, 2019 1 commit
  9. 12 Nov, 2019 1 commit
  10. 07 Nov, 2019 1 commit
    • Max Zeyen's avatar
      Remove Usage Of strtok · 3c73668c
      Max Zeyen authored
      The function is not thread-safe and we have better tools in vtksys anyways (namely SystemTools::Split).
      3c73668c
  11. 16 Apr, 2019 1 commit
  12. 28 Mar, 2019 1 commit
  13. 22 Mar, 2019 1 commit
  14. 06 Mar, 2019 2 commits
  15. 08 Jan, 2019 6 commits
  16. 09 Nov, 2018 1 commit
  17. 19 Oct, 2018 1 commit
  18. 15 Oct, 2018 1 commit
  19. 18 Sep, 2018 1 commit
  20. 07 Sep, 2018 1 commit
    • Ben Boeckel's avatar
      warnings: fix strncpy warnings · e1aa3933
      Ben Boeckel authored
      GCC is getting smarter and detects that we're not copying the NUL
      terminator over.
      
      There are two approaches to fixing the warning:
      
        - where code is already a bit more complicated, just use `std::string`
          instead of C-style string manipulations; and
        - where we were doing `strncpy(dest, src, strlen(src))`, just use
          `strcpy` instead since the destination sizes are made based on the
          size of `src` anyways.
      e1aa3933
  21. 29 Aug, 2018 1 commit
    • Jean Favre's avatar
      Fix issue #17377 · 7ac470df
      Jean Favre authored
      When the 2nd line of each timestep block contains a title, it is searched for a time keyword.
      If not found, no timestep value was added to the list of timesteps, making it crash when setting
      the TIME_STEPS() key
      7ac470df
  22. 09 Aug, 2018 1 commit
  23. 17 Jul, 2018 1 commit
  24. 10 Jul, 2018 1 commit
    • Ken Martin's avatar
      improve picking performance and memory footprint · 82fffd9c
      Ken Martin authored
      Significant rework of the hardware picking code.
      
      Previously each mapper had to make sure that the rendered
      colors were correct for point/cell etc ID during hardware picking
      and this required large datastructures and texture uploads
      to the GPU on each pick.
      
      Now it collects the color buffers and gives the mappers a chance to
      update them. This allows us to use gl_VertexId and gl_PrimitiveId
      directly in the shader and then if picked, allow the mapper to
      adjust the color buffer as needed. This allows us to avoid
      rebuilding the VBO and textures each time and avoids the memory
      footprint related to that.
      82fffd9c
  25. 30 May, 2018 1 commit
  26. 26 May, 2018 1 commit
  27. 25 May, 2018 3 commits
  28. 18 May, 2018 1 commit
    • Kitware Robot's avatar
      ExternalData: Convert content links from MD5 to SHA512 · d6d05b2a
      Kitware Robot authored
      Populate a script with `map_<md5>=<sha512>` variable settings and
      then run the following to convert the content link files:
      
          git ls-files -- '*.md5' | while read f; do
            md5="$(cat "$f")"
            sha512="$(eval echo \${map_$md5})"
            rm "$f"
            echo $sha512 > ${f%.md5}.sha512
          done
      d6d05b2a