1. 01 Mar, 2016 1 commit
  2. 29 Feb, 2016 2 commits
    • Bill Lorensen's avatar
      BUG: OpenGLPolyDataMapper2D regression · cc96bd93
      Bill Lorensen authored
      OpenGLPolyDataMapper2D for OpenGL was clipping the z components
      between -1,0 or 0,1. The logic is a bit different in OpenGL2 versus
      OpenGL. I believe it has somethiong to do with where the
      transformations are performed. I'm pretty sure z-clipping should not
      apply for 2D mappers. A new test was added that has polydata with a
      large z range.
      NOTE: To see the bug, download this patch and revert to the
      original mapper:
      git checkout master Rendering/OpenGL2
      ctest -R TestLegendBoxActor2
    • Waldir Pimenta's avatar
  3. 26 Feb, 2016 1 commit
  4. 25 Feb, 2016 2 commits
  5. 24 Feb, 2016 3 commits
    • Ken Martin's avatar
      super small bug in opengl version query · aae92bb6
      Ken Martin authored
      was retuning the wrong version 5.5 was a giveaway that
      something was wrong
    • Ken Martin's avatar
      better and tighter options for clipping range · 51f7345f
      Ken Martin authored
      The old automatic clipping range code always grew
      the bounds to be double the required bounds. With the
      zbuffer being so heavily nonlinear this was not a good
      for many situations. This topic alows you to control
      the bounds expansion to it can be much tighter which
      if you are calling ResetCameraClippiNgRange every time
      the camera changes it should be set to 0.0 not the default
      of 0.5.
    • Mathieu Westphal's avatar
      ScalarBar Missing Baseline · 4f18cdc4
      Mathieu Westphal authored
  6. 23 Feb, 2016 2 commits
  7. 22 Feb, 2016 6 commits
  8. 21 Feb, 2016 1 commit
  9. 19 Feb, 2016 3 commits
    • Ken Martin's avatar
      remove old MFC code and update vtkMFCWindow · 8024256d
      Ken Martin authored
      rendering to a memory HDC is not support beyond opengl 1.4
      so change the print methods to use FBOs
    • Ken Martin's avatar
      fix for missing define on OpenGL ES2 · 9dad3d8b
      Ken Martin authored
      for opengl ES2 return 2.0 for gl version major.minor
    • Mathieu Westphal's avatar
      Scalar bar features · abf59cdb
      Mathieu Westphal authored
      1. Add finer Annotations control
      Annotations in scalar bar now have a it's own Text Property, allowing change to font, color, size...
      2. Add positibility to dislay Above/below ranges
      Scalar now have the possibility to display a dwatch for above and below value,
      to be used in conjonction with vtkLookupTable Above and Below feature
      3. Allow to use unconstrained font Size for label annotations and titles
      Title and other scalar bar texts used to be constrained by the scalar size
      by using this feature, it is now possible to have text of any size without resctriction
  10. 18 Feb, 2016 5 commits
  11. 17 Feb, 2016 3 commits
  12. 16 Feb, 2016 1 commit
  13. 15 Feb, 2016 1 commit
  14. 10 Feb, 2016 1 commit
    • Joachim Pouderoux's avatar
      Use GL time query to probe mapper rendering time. · 0ff60a5b
      Joachim Pouderoux authored
      So far the TimeToDraw was always set to 0.0001. Now the
      time take by the rendering calls performed by the mapper
      is evaluated using the time query provided by the GPU
      for the previous frame.
      This patch allows to make vtkLODMapper work as expected.
       - for new backend only.
       - not supported by GLES
  15. 08 Feb, 2016 2 commits
  16. 05 Feb, 2016 1 commit
    • Sean McBride's avatar
      Fixed buffer overrun by rewriting Decode() method to be safer · 35b29336
      Sean McBride authored
      Created new DecodeSafely() method that takes buffer lengths,
      which means we can be sure not to overrun any buffer.
      Under ASan, we see that the vtkWebCorePython-TestDataEncoder test
      does indeed overrun a buffer with the old method.
      Deprecated the old method.
  17. 03 Feb, 2016 5 commits