Commit 84960d64 authored by luz.paz's avatar luz.paz

Misc. typos

Found via `codespell -q 3 -I ../vtk-whitelist-words.txt --skip="./ThirdParty,./Utilities"`
parent e9204052
...@@ -208,7 +208,7 @@ vtkUniformGrid* GetGhostedGrid( ...@@ -208,7 +208,7 @@ vtkUniformGrid* GetGhostedGrid(
} }
} // END for all dimensions } // END for all dimensions
// STEP 3: Construt ghosted grid // STEP 3: Construct ghosted grid
vtkUniformGrid *grid = vtkUniformGrid::New(); vtkUniformGrid *grid = vtkUniformGrid::New();
grid->Initialize(); grid->Initialize();
grid->SetOrigin( origin ); grid->SetOrigin( origin );
......
...@@ -286,7 +286,7 @@ int vtkMultiObjectMassProperties::RequestData( ...@@ -286,7 +286,7 @@ int vtkMultiObjectMassProperties::RequestData(
output->GetFieldData()->AddArray(this->ObjectValidity); output->GetFieldData()->AddArray(this->ObjectValidity);
unsigned char *valid; unsigned char *valid;
// All polygons intially assumed oriented properly // All polygons initially assumed oriented properly
unsigned char *orient = new unsigned char [numPolys]; unsigned char *orient = new unsigned char [numPolys];
std::fill_n(orient, numPolys, 1); std::fill_n(orient, numPolys, 1);
......
...@@ -74,7 +74,7 @@ ...@@ -74,7 +74,7 @@
* operates on triangle meshes and assumes only a single, closed, properly * operates on triangle meshes and assumes only a single, closed, properly
* oriented surface is represented. vtkMultiObjectMassProperties performs * oriented surface is represented. vtkMultiObjectMassProperties performs
* additional topological and connectivity operations to identify separate * additional topological and connectivity operations to identify separate
* objects, and confirms that they are manifold. It also accomodates * objects, and confirms that they are manifold. It also accommodates
* inconsistent ordering. * inconsistent ordering.
* *
* @warning * @warning
......
...@@ -155,7 +155,7 @@ public: ...@@ -155,7 +155,7 @@ public:
//@{ //@{
/** /**
* Determines the chunk size fro streaming. This filter will act like a * Determines the chunk size for streaming. This filter will act like a
* collector: ask for many input pieces, but generate one output. Limit is * collector: ask for many input pieces, but generate one output. Limit is
* in KBytes * in KBytes
*/ */
......
...@@ -175,7 +175,7 @@ protected: ...@@ -175,7 +175,7 @@ protected:
const int gridIdx, int fromLevel, int toLevel, int ext[6]); const int gridIdx, int fromLevel, int toLevel, int ext[6]);
/** /**
* Gets the refined extent fro the grid with the given grid index. * Gets the refined extent for the grid with the given grid index.
*/ */
void GetRefinedExtent( void GetRefinedExtent(
const int gridIdx, int fromLevel, int toLevel, int ext[6]); const int gridIdx, int fromLevel, int toLevel, int ext[6]);
......
...@@ -156,7 +156,7 @@ public: ...@@ -156,7 +156,7 @@ public:
//@{ //@{
/** /**
* Determines the chunk size fro streaming. This filter will act like a * Determines the chunk size for streaming. This filter will act like a
* collector: ask for many input pieces, but generate one output. Limit is * collector: ask for many input pieces, but generate one output. Limit is
* in KBytes * in KBytes
*/ */
......
...@@ -315,7 +315,7 @@ int vtkAVSucdReader::RequestInformation( ...@@ -315,7 +315,7 @@ int vtkAVSucdReader::RequestInformation(
vtkDebugMacro( << "TFL = " << trueFileLength vtkDebugMacro( << "TFL = " << trueFileLength
<< "\tCFL = " << calculatedFileLength << endl); << "\tCFL = " << calculatedFileLength << endl);
// We tried. Count our trys. // We tried. Count our tries.
attempts++; attempts++;
if(trueFileLength == calculatedFileLength) if(trueFileLength == calculatedFileLength)
......
...@@ -729,7 +729,7 @@ void vtkWindBladeReader::ReadDataVariables(istream& inStr) ...@@ -729,7 +729,7 @@ void vtkWindBladeReader::ReadDataVariables(istream& inStr)
// //
// Open the first data file and verify that the data is where is should be // Open the first data file and verify that the data is where is should be
// Each data block is enclosed by two ints which record the number of bytes // Each data block is enclosed by two ints which record the number of bytes
// Save the file offset for each varible // Save the file offset for each variable
// //
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
bool vtkWindBladeReader::FindVariableOffsets() bool vtkWindBladeReader::FindVariableOffsets()
......
...@@ -165,7 +165,7 @@ bool tokenGetVector(size_t &t, std::vector<Token> &tokens, ...@@ -165,7 +165,7 @@ bool tokenGetVector(size_t &t, std::vector<Token> &tokens,
vtkGenericWarningMacro("bad syntax"); vtkGenericWarningMacro("bad syntax");
return false; return false;
} }
// parse the folloing numbers // parse the following numbers
size_t count = 0; size_t count = 0;
while (tokens.size() > t + 2 && while (tokens.size() > t + 2 &&
tokens[t+1].Type == Token::Space && tokens[t+1].Type == Token::Space &&
......
...@@ -290,7 +290,7 @@ bool vtkPWindBladeReader::ReadGlobalData() ...@@ -290,7 +290,7 @@ bool vtkPWindBladeReader::ReadGlobalData()
// //
// Open the first data file and verify that the data is where is should be // Open the first data file and verify that the data is where is should be
// Each data block is enclosed by two ints which record the number of bytes // Each data block is enclosed by two ints which record the number of bytes
// Save the file offset for each varible // Save the file offset for each variable
// //
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
bool vtkPWindBladeReader::FindVariableOffsets() bool vtkPWindBladeReader::FindVariableOffsets()
......
...@@ -87,7 +87,7 @@ protected: ...@@ -87,7 +87,7 @@ protected:
~vtkXMLPTableReader() override; ~vtkXMLPTableReader() override;
/** /**
* Return hte type of the dataset being read * Return the type of the dataset being read
*/ */
const char* GetDataSetName() override; const char* GetDataSetName() override;
......
...@@ -7,5 +7,5 @@ set(Module_SRCS ...@@ -7,5 +7,5 @@ set(Module_SRCS
vtkXdmfWriter.cxx vtkXdmfWriter.cxx
) )
#set(${vtk-module}_NO_HeaderTest 1) # TODO: helper classes and reenable #set(${vtk-module}_NO_HeaderTest 1) # TODO: helper classes and re-enable
vtk_module_library(vtkIOXdmf2 ${Module_SRCS}) vtk_module_library(vtkIOXdmf2 ${Module_SRCS})
...@@ -458,7 +458,7 @@ int vtkXdmfWriter::WriteCompositeDataSet(vtkCompositeDataSet *dobj, xdmf2::XdmfG ...@@ -458,7 +458,7 @@ int vtkXdmfWriter::WriteCompositeDataSet(vtkCompositeDataSet *dobj, xdmf2::XdmfG
{ {
//fine for vtkMultiBlockDataSet //fine for vtkMultiBlockDataSet
//vtkHierarchicalBoxDataSet would be better served by a different xdmf tree type //vtkHierarchicalBoxDataSet would be better served by a different xdmf tree type
//vtkTemporalDataSet is internal to the VTK pipeline so I am ingnoring it //vtkTemporalDataSet is internal to the VTK pipeline so I am ignoring it
grid->SetGridType(XDMF_GRID_TREE); grid->SetGridType(XDMF_GRID_TREE);
} }
......
...@@ -14,7 +14,7 @@ ...@@ -14,7 +14,7 @@
=========================================================================*/ =========================================================================*/
/** /**
* @class vtkDepthPeelingPass * @class vtkDepthPeelingPass
* @brief Implement Depth Peeling for use within a frambuffer pass * @brief Implement Depth Peeling for use within a framebuffer pass
* *
* Note that this implementation is used as a fallback for drivers that * Note that this implementation is used as a fallback for drivers that
* don't support floating point textures. Most renderings will use the subclass * don't support floating point textures. Most renderings will use the subclass
...@@ -38,7 +38,7 @@ ...@@ -38,7 +38,7 @@
* This implementation makes use of textures and is suitable for ES3 * This implementation makes use of textures and is suitable for ES3
* For ES3 it must be embedded within a pass that makes use of framebuffers * For ES3 it must be embedded within a pass that makes use of framebuffers
* so that the required OpaqueZTexture and OpaqueRGBATexture can be * so that the required OpaqueZTexture and OpaqueRGBATexture can be
* passed from the outer frambuffer pass. For OpenGL ES3 be aware the * passed from the outer framebuffer pass. For OpenGL ES3 be aware the
* occlusion ratio test is not supported. The maximum number of peels * occlusion ratio test is not supported. The maximum number of peels
* is used instead so set it to a reasonable value. For many scenes * is used instead so set it to a reasonable value. For many scenes
* a value of 4 or 5 will work well. * a value of 4 or 5 will work well.
......
...@@ -339,7 +339,7 @@ public: ...@@ -339,7 +339,7 @@ public:
/** /**
* Convenience method to populate a framebuffer with * Convenience method to populate a framebuffer with
* attachments created as well. Returns true if a * attachments created as well. Returns true if a
* complete valid Frambuffer was created * complete valid Framebuffer was created
*/ */
bool PopulateFramebuffer(int width, int height); bool PopulateFramebuffer(int width, int height);
bool PopulateFramebuffer( bool PopulateFramebuffer(
......
...@@ -3345,7 +3345,7 @@ bool vtkOpenGLGPUVolumeRayCastMapper::vtkInternal::UpdateInputs(vtkRenderer* ren ...@@ -3345,7 +3345,7 @@ bool vtkOpenGLGPUVolumeRayCastMapper::vtkInternal::UpdateInputs(vtkRenderer* ren
this->Partitions[2]); this->Partitions[2]);
///TODO Currently, only input arrays with the same name/id/mode can be ///TODO Currently, only input arrays with the same name/id/mode can be
// (accross input objects) can be rendered. This could be addressed by // (across input objects) can be rendered. This could be addressed by
// overriding the mapper's settings with array settings defined in the // overriding the mapper's settings with array settings defined in the
// vtkMultiVolume instance. // vtkMultiVolume instance.
vtkDataArray* scalars = this->Parent->GetScalars(input, this->Parent->ScalarMode, vtkDataArray* scalars = this->Parent->GetScalars(input, this->Parent->ScalarMode,
......
...@@ -17,7 +17,7 @@ ...@@ -17,7 +17,7 @@
* @brief interpreter for interactive shells. * @brief interpreter for interactive shells.
* *
* vtkPythonInteractiveInterpreter provides an interpreter that can be used in * vtkPythonInteractiveInterpreter provides an interpreter that can be used in
* interactive shells. It mimicks the behaviour of the interactive * interactive shells. It mimics the behaviour of the interactive
* console (much like the default Python shell) providing the "read-eval-print" * console (much like the default Python shell) providing the "read-eval-print"
* loops. It also handles incomplete statements correctly. It uses "code" * loops. It also handles incomplete statements correctly. It uses "code"
* module provided by Python standard library to achieve this. * module provided by Python standard library to achieve this.
......
...@@ -276,7 +276,7 @@ void vtkPythonInterpreter::Finalize() ...@@ -276,7 +276,7 @@ void vtkPythonInterpreter::Finalize()
{ {
NotifyInterpreters(vtkCommand::ExitEvent); NotifyInterpreters(vtkCommand::ExitEvent);
vtkPythonScopeGilEnsurer gilEnsurer(false, true); vtkPythonScopeGilEnsurer gilEnsurer(false, true);
// Py_Finalize will take care of relasing gil // Py_Finalize will take care of releasing gil
Py_Finalize(); Py_Finalize();
} }
} }
...@@ -404,7 +404,7 @@ int vtkPythonInterpreter::PyMain(int argc, char** argv) ...@@ -404,7 +404,7 @@ int vtkPythonInterpreter::PyMain(int argc, char** argv)
return res; return res;
#else #else
// process command line argments to remove unhandled args. // process command line arguments to remove unhandled args.
std::vector<char*> newargv; std::vector<char*> newargv;
for (int i=0; i < argc; ++i) for (int i=0; i < argc; ++i)
{ {
......
...@@ -27,7 +27,7 @@ ...@@ -27,7 +27,7 @@
* the integers in the vector will all be in \f$\{0,\ldots,2^d-1\}\f$. * the integers in the vector will all be in \f$\{0,\ldots,2^d-1\}\f$.
* *
* The octree_cursor class provides a free-form way to visit nodes in the octree; * The octree_cursor class provides a free-form way to visit nodes in the octree;
* it does not behave like an interator that guarantees each node will be visited once. * it does not behave like an iterator that guarantees each node will be visited once.
* Instead, it provides a way to move up, down, and across the tree from any location. * Instead, it provides a way to move up, down, and across the tree from any location.
* This makes it useful for local queries that do not need to traverse the entire tree. * This makes it useful for local queries that do not need to traverse the entire tree.
* *
......
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