-
Bill Lorensen authored
OpenGLPolyDataMapper2D for OpenGL was clipping the z components between -1,0 or 0,1. The logic is a bit different in OpenGL2 versus OpenGL. I believe it has somethiong to do with where the transformations are performed. I'm pretty sure z-clipping should not apply for 2D mappers. A new test was added that has polydata with a large z range. NOTE: To see the bug, download this patch and revert to the original mapper: git checkout master Rendering/OpenGL2 and ctest -R TestLegendBoxActor2
cc96bd93