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  • Ken Martin's avatar
    Fix unnormalized interpolated normals · 34a8a2d2
    Ken Martin authored
    Interpolated normals are typically not unit length and need to
    be renormalized in the fragment shader. This change adds
    normalization for normals that are passed through the vertex shader
    and therefore interpolated. This change replaces a number of valid images
    that were previously added for OpenGL2 due to Phong lighting changes and
    it adds a number of new images due to the phong lighting change that
    are now showing up. Almost all the cases involve rendering low resolution
    spheres and cylinders, both of which come with normals in VTK and for which
    phong lighting can make a big difference.
    
    Change-Id: Iab60742b5684f3e7a6575b28ad23e10572c9e67d
    34a8a2d2