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Utkarsh Ayachit authored
BUG: when the animation scene was being played and the scene ended, it didn't trigger and EndCueEvents for any of its contained cues. Fixed that bug. Now, after a Scene starts, it initializes all the constituent cues. Before the Scene fires it's end event, it calls Finalize on all constituent cues, which leads to them firing end events if they haven't already ended
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