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  • Ken Martin's avatar
    Make VTK work with OpenGL 3.2 Core · b8a4007f
    Ken Martin authored
    Lots of changes to make VTK work with both 2.1 and 3.2 versions
    of OpenGL. The main differences in OpenGL 3.2 are that the
    following features no longer are supported
    
    intensity textures - recoded to use red
    luminanace textures - recoded to use red
    line stipple - vtk error macro
    querying extensions in one string - replaced with multiple calls
    pixel transfer bias and scale - recoded to be done in the shader
    glPush and PopAttrib - recoded to get and set instead
    texelFetchBuffer - defined to texelFetch
    txture1D - defined to texture
    texture3D - defined to texture
    b8a4007f