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  • Ken Martin's avatar
    fix cell coloring of degenerate polygons · 4664aa98
    Ken Martin authored
    gl_PrimitiveID seems ot not get incremented for
    degenerate polygons consistently even if the
    point IDs are different but the ocations are the same.
    This topic skips rendering any polys that are
    degenerate based on point locations. It regresses
    back to OpenGL1 how it triangulates polygons to a
    simple algorithm as opposed to using vtkPolygon
    4664aa98