/*========================================================================= Library: iMSTK Copyright (c) Kitware, Inc. & Center for Modeling, Simulation, & Imaging in Medicine, Rensselaer Polytechnic Institute. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.txt Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. =========================================================================*/ #include "imstkSimulationManager.h" #include "imstkAPIUtilities.h" #include "imstkVisualObjectImporter.h" using namespace imstk; /// /// \brief This example demonstrates configuring the renderer /// objects, lights etc. /// int main() { // SDK and Scene auto sdk = std::make_shared(); auto scene = sdk->createNewScene("Rendering"); // Add IBL Probe auto globalIBLProbe = std::make_shared( iMSTK_DATA_ROOT "/IBL/roomIrradiance.dds", iMSTK_DATA_ROOT "/IBL/roomRadiance.dds", iMSTK_DATA_ROOT "/IBL/roomBRDF.png"); scene->setGlobalIBLProbe(globalIBLProbe); // Head mesh #ifdef iMSTK_USE_Vulkan auto headObject = VisualObjectImporter::importVisualObject( "head", iMSTK_DATA_ROOT "/head/head_revised.obj", iMSTK_DATA_ROOT "/head/", 1, Vec3d(0, 0, 0), "dds"); #else auto headObject = VisualObjectImporter::importVisualObject( "head", iMSTK_DATA_ROOT "/head/head_revised.obj", iMSTK_DATA_ROOT "/head/"); // Head material auto headNormalTexture = std::make_shared(iMSTK_DATA_ROOT "/head/HeadTexture_Normal.png", Texture::Type::NORMAL); auto headMaterial = headObject->getVisualModel(0)->getRenderMaterial(); headMaterial->addTexture(headNormalTexture); #endif scene->addSceneObject(headObject); // Position camera auto cam = scene->getCamera(); cam->setPosition(0, 0.25, 1); cam->setFocalPoint(0, 0.25, 0); // Lights auto directionalLight = std::make_shared("DirectionalLight"); directionalLight->setIntensity(7); directionalLight->setColor(Color(1.0, 0.95, 0.8)); directionalLight->setCastsShadow(true); directionalLight->setShadowRange(1.5); scene->addLight(directionalLight); auto pointLight = std::make_shared("PointLight"); pointLight->setIntensity(0.1); pointLight->setPosition(0.1, 0.2, 0.5); scene->addLight(pointLight); // Sphere auto sphereObj = apiutils::createVisualAnalyticalSceneObject(Geometry::Type::Sphere, scene, "VisualSphere", 0.025); auto sphereMaterial = std::make_shared(); auto sphereMesh = sphereObj->getVisualGeometry(); sphereMesh->translate(0.1, 0.2, 0.5); sphereMaterial->setEmissivity(10); sphereMaterial->setCastsShadows(false); sphereObj->getVisualModel(0)->setRenderMaterial(sphereMaterial); // Plane auto planeObj = apiutils::createVisualAnalyticalSceneObject(Geometry::Type::Plane, scene, "VisualPlane", 10); auto planeMaterial = std::make_shared(); planeMaterial->setColor(Color::DarkGray); planeObj->getVisualModel(0)->setRenderMaterial(planeMaterial); // Run sdk->setActiveScene(scene); sdk->getViewer()->setBackgroundColors(Vec3d(0, 0, 0)); #ifdef iMSTK_USE_Vulkan auto viewer = std::dynamic_pointer_cast(sdk->getViewer()); viewer->setResolution(1000, 800); viewer->disableVSync(); //viewer->enableFullscreen(); #endif sdk->startSimulation(SimulationStatus::PAUSED); return 0; }