########################################################################### # # Copyright (c) Kitware, Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0.txt # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # ########################################################################### if(iMSTK_USE_OMNI) project(Example-BoneDrilling) #----------------------------------------------------------------------------- # Create executable #----------------------------------------------------------------------------- add_executable(${PROJECT_NAME} BoneDrilling.cpp) #----------------------------------------------------------------------------- # Link libraries to executable #----------------------------------------------------------------------------- if(UNIX) target_link_libraries(${PROJECT_NAME} SimulationManager) else() target_link_libraries(${PROJECT_NAME} SimulationManager SFML) endif() #----------------------------------------------------------------------------- # Add shaders #----------------------------------------------------------------------------- include(imstkCopyAndCompileShaders) CopyAndCompileShaders() #----------------------------------------------------------------------------- # Associate external data #----------------------------------------------------------------------------- list(APPEND FILE_LIST asianDragon/,REGEX:.*) imstk_add_data(${PROJECT_NAME} ${FILE_LIST}) endif()