/*========================================================================= Library: iMSTK Copyright (c) Kitware, Inc. & Center for Modeling, Simulation, & Imaging in Medicine, Rensselaer Polytechnic Institute. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.txt Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. =========================================================================*/ #include "imstkScene.h" #include "imstkCameraController.h" #include "imstkSceneObjectControllerBase.h" #include namespace imstk { bool Scene::initialize() { for (auto const& it : m_sceneObjectsMap) { auto sceneObject = it.second; if (!sceneObject->initialize()) { LOG(WARNING) << "Error initializing scene object: " << sceneObject->getName(); return false; } } m_isInitialized = true; return true; } bool Scene::isObjectRegistered(const std::string& sceneObjectName) const { return m_sceneObjectsMap.find(sceneObjectName) != m_sceneObjectsMap.end(); } const std::vector> Scene::getSceneObjects() const { std::vector> v; for (auto it = m_sceneObjectsMap.begin(); it != m_sceneObjectsMap.end(); ++it) { v.push_back(it->second); } return v; } const std::vector> Scene::getSceneObjectControllers() const { return m_objectControllers; } std::shared_ptr Scene::getSceneObject(const std::string& sceneObjectName) const { if (!this->isObjectRegistered(sceneObjectName)) { LOG(WARNING) << "No scene object named '" << sceneObjectName << "' was registered in this scene."; return nullptr; } return m_sceneObjectsMap.at(sceneObjectName); } void Scene::addSceneObject(std::shared_ptr newSceneObject) { std::string newSceneObjectName = newSceneObject->getName(); if (this->isObjectRegistered(newSceneObjectName)) { LOG(WARNING) << "Can not add object: '" << newSceneObjectName << "' is already registered in this scene."; return; } m_sceneObjectsMap[newSceneObjectName] = newSceneObject; LOG(INFO) << newSceneObjectName << " object added to " << m_name; } void Scene::removeSceneObject(const std::string& sceneObjectName) { if (!this->isObjectRegistered(sceneObjectName)) { LOG(WARNING) << "No object named '" << sceneObjectName << "' was registered in this scene."; return; } m_sceneObjectsMap.erase(sceneObjectName); LOG(INFO) << sceneObjectName << " object removed from " << m_name; } bool Scene::isLightRegistered(const std::string& lightName) const { return m_lightsMap.find(lightName) != m_lightsMap.end(); } const std::vector> Scene::getLights() const { std::vector> v; for (auto it = m_lightsMap.begin(); it != m_lightsMap.end(); ++it) { v.push_back(it->second); } return v; } std::shared_ptr Scene::getLight(const std::string& lightName) const { if (!this->isLightRegistered(lightName)) { LOG(WARNING) << "No light named '" << lightName << "' was registered in this scene."; return nullptr; } return m_lightsMap.at(lightName); } void Scene::addLight(std::shared_ptr newLight) { std::string newlightName = newLight->getName(); if (this->isLightRegistered(newlightName)) { LOG(WARNING) << "Can not add light: '" << newlightName << "' is already registered in this scene."; return; } m_lightsMap[newlightName] = newLight; LOG(INFO) << newlightName << " light added to " << m_name; } void Scene::removeLight(const std::string& lightName) { if (!this->isLightRegistered(lightName)) { LOG(WARNING) << "No light named '" << lightName << "' was registered in this scene."; return; } m_lightsMap.erase(lightName); LOG(INFO) << lightName << " light removed from " << m_name; } const std::string& Scene::getName() const { return m_name; } std::shared_ptr Scene::getCamera() const { return m_camera; } std::shared_ptr Scene::getCollisionGraph() const { return m_collisionGraph; } const std::vector> Scene::getSolvers() { return m_solvers; } void Scene::addNonlinearSolver(std::shared_ptr solver) { m_solvers.push_back(solver); } void Scene::addObjectController(std::shared_ptr controller) { m_objectControllers.push_back(controller); } void Scene::reset() { // Apply the geometry and apply maps to all the objects for (auto obj : this->getSceneObjects()) { const auto objType = obj->getType(); if (objType == SceneObject::Type::Rigid || objType == SceneObject::Type::FEMDeformable || objType == SceneObject::Type::Pbd) { obj->reset(); } } } } // imstk