Merge branch 'addResetOptionToDynamicObjects' into 'master'
Adds option to reset the dynamic objects of the scene See merge request !196
No related branches found
No related tags found
Showing
- Examples/Sandbox/main.cpp 2 additions, 2 deletionsExamples/Sandbox/main.cpp
- Source/DynamicalModels/ObjectModels/imstkDynamicalModel.h 4 additions, 4 deletionsSource/DynamicalModels/ObjectModels/imstkDynamicalModel.h
- Source/DynamicalModels/ObjectStates/imstkPbdState.cpp 8 additions, 0 deletionsSource/DynamicalModels/ObjectStates/imstkPbdState.cpp
- Source/DynamicalModels/ObjectStates/imstkPbdState.h 5 additions, 0 deletionsSource/DynamicalModels/ObjectStates/imstkPbdState.h
- Source/Scene/imstkScene.cpp 20 additions, 2 deletionsSource/Scene/imstkScene.cpp
- Source/Scene/imstkScene.h 5 additions, 0 deletionsSource/Scene/imstkScene.h
- Source/SceneElements/Objects/imstkDynamicObject.h 9 additions, 0 deletionsSource/SceneElements/Objects/imstkDynamicObject.h
- Source/SceneElements/Objects/imstkPbdObject.cpp 7 additions, 0 deletionsSource/SceneElements/Objects/imstkPbdObject.cpp
- Source/SceneElements/Objects/imstkPbdObject.h 5 additions, 0 deletionsSource/SceneElements/Objects/imstkPbdObject.h
- Source/SceneElements/Objects/imstkRigidObject.h 8 additions, 1 deletionSource/SceneElements/Objects/imstkRigidObject.h
- Source/SceneElements/Objects/imstkSceneObject.h 5 additions, 0 deletionsSource/SceneElements/Objects/imstkSceneObject.h
- Source/SimulationManager/imstkSimulationManager.cpp 9 additions, 0 deletionsSource/SimulationManager/imstkSimulationManager.cpp
- Source/SimulationManager/imstkSimulationManager.h 5 additions, 0 deletionsSource/SimulationManager/imstkSimulationManager.h
- Source/SimulationManager/imstkVTKInteractorStyle.cpp 20 additions, 26 deletionsSource/SimulationManager/imstkVTKInteractorStyle.cpp
Loading
Please register or sign in to comment