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Commit 4cc20f40 authored by Ricardo Ortiz's avatar Ricardo Ortiz
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ENH: Add a render delegate for Scene Models.

This will be the main render delegate since only models are allowed to
be render and this one covers most cases.
parent 490b59ba
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......@@ -5,6 +5,7 @@ simmedtk_add_library(VTKRendering
VTKPlaneRenderDelegate.cpp
VTKSceneObjectDeformableRenderDelegate.cpp
VTKStaticSceneObjectRenderDelegate.cpp
VTKSceneModelRenderDelegate.cpp
InitVTKRendering.cpp
PUBLIC_HEADERS
VTKViewer.h
......
// This file is part of the SimMedTK project.
// Copyright (c) Center for Modeling, Simulation, and Imaging in Medicine,
// Rensselaer Polytechnic Institute
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//---------------------------------------------------------------------------
//
// Authors:
//
// Contact:
//---------------------------------------------------------------------------
#include "Core/Model.h"
#include "Core/Geometry.h"
#include "SceneModels/StaticSceneObject.h"
#include "VTKRendering/VTKRenderDelegate.h"
#include "Geometry/PlaneModel.h"
#include "Geometry/MeshModel.h"
// VTK includes
#include <vtkActor.h>
class SceneModelRenderDelegate : public VTKRenderDelegate
{
public:
vtkActor *getActor() override;
};
vtkActor *SceneModelRenderDelegate::getActor()
{
SceneObject* geom = this->getSourceGeometryAs<SceneObject>();
if (!geom)
{
return nullptr;
}
auto planeModel = std::dynamic_pointer_cast<PlaneModel>(geom->getVisualModel());
if(planeModel)
{
auto delegate = std::dynamic_pointer_cast<VTKRenderDelegate>(
planeModel->getPlaneModel()->getRenderDelegate());
if(!delegate)
{
return nullptr;
}
delegate->initDraw();
return delegate->getActor();
}
auto meshModel = std::dynamic_pointer_cast<MeshModel>(geom->getVisualModel());
if(meshModel)
{
auto delegate = std::dynamic_pointer_cast<VTKRenderDelegate>(
meshModel->getMesh()->getRenderDelegate());
if(!delegate)
{
return nullptr;
}
delegate->initDraw();
return delegate->getActor();
}
return nullptr;
}
RegisterFactoryClass(RenderDelegate,
SceneModelRenderDelegate,
RenderDelegate::RendererType::VTK)
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