From 273ddf33103cf26362e13f39d53751b9a323b042 Mon Sep 17 00:00:00 2001 From: Alexis Girault <alexis.girault@kitware.com> Date: Fri, 8 Apr 2016 17:09:59 -0400 Subject: [PATCH] STYLE: Remove dots in LOG message --- .../imstkSimulationManager.cpp | 44 +++++++++---------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/Base/SimulationManager/imstkSimulationManager.cpp b/Base/SimulationManager/imstkSimulationManager.cpp index 691fc0be3..a3a0b15d3 100644 --- a/Base/SimulationManager/imstkSimulationManager.cpp +++ b/Base/SimulationManager/imstkSimulationManager.cpp @@ -44,7 +44,7 @@ SimulationManager::getScene(std::string sceneName) const if (!this->isSceneRegistered(sceneName)) { LOG(WARNING) << "No scene named '" << sceneName - << "' was registered in this simulation."; + << "' was registered in this simulation"; return nullptr; } @@ -57,8 +57,8 @@ SimulationManager::createNewScene(std::string newSceneName) if (this->isSceneRegistered(newSceneName)) { LOG(WARNING) << "Can not create new scene: '" << newSceneName - << "' is already registered in this simulation.\n" - << "You can create a new scene using an unique name."; + << "' is already registered in this simulation\n" + << "You can create a new scene using an unique name"; return nullptr; } @@ -84,8 +84,8 @@ SimulationManager::addScene(std::shared_ptr<Scene>newScene) if (this->isSceneRegistered(newSceneName)) { LOG(WARNING) << "Can not add scene: '" << newSceneName - << "' is already registered in this simulation.\n" - << "Set this scene name to a unique name first."; + << "' is already registered in this simulation\n" + << "Set this scene name to a unique name first"; return; } @@ -99,7 +99,7 @@ SimulationManager::removeScene(std::string sceneName) if (!this->isSceneRegistered(sceneName)) { LOG(WARNING) << "No scene named '" << sceneName - << "' was registered in this simulation."; + << "' was registered in this simulation"; return; } @@ -116,18 +116,18 @@ SimulationManager::getViewer() const void SimulationManager::setCurrentScene(std::string newSceneName, bool unloadCurrentScene) { - LOG(INFO) << "Setting current scene."; + LOG(INFO) << "Setting current scene"; if (newSceneName == m_currentSceneName) { - LOG(WARNING) << "Scene '" << newSceneName << "' is already current."; + LOG(WARNING) << "Scene '" << newSceneName << "' is already current"; return; } std::shared_ptr<Scene> newScene = this->getScene(newSceneName); if (!newScene) { - LOG(WARNING) << "Can not find scene."; + LOG(WARNING) << "Can not find scene"; return; } @@ -144,7 +144,7 @@ SimulationManager::setCurrentScene(std::string newSceneName, bool unloadCurrentS // Stop/Pause running scene if (unloadCurrentScene) { - LOG(INFO) << "Unloading '" << m_currentSceneName << "'."; + LOG(INFO) << "Unloading '" << m_currentSceneName << "'"; m_sceneMap.at(m_currentSceneName)->end(); m_threadMap.at(m_currentSceneName).join(); } @@ -170,27 +170,27 @@ SimulationManager::startSimulation(bool debug) { if (m_status != SimulationStatus::INACTIVE) { - LOG(WARNING) << "Simulation already active."; + LOG(WARNING) << "Simulation already active"; return; } std::shared_ptr<Scene> startingScene = this->getScene(m_currentSceneName); if (!startingScene) { - LOG(WARNING) << "Simulation canceled."; + LOG(WARNING) << "Simulation canceled"; return; } if (startingScene->getStatus() != ModuleStatus::INACTIVE) { - LOG(WARNING) << "Scene '" << m_currentSceneName << "' is already active."; + LOG(WARNING) << "Scene '" << m_currentSceneName << "' is already active"; return; } // Start Simulation if( !debug ) { - LOG(INFO) << "Starting simulation."; + LOG(INFO) << "Starting simulation"; m_viewer->setRenderingMode(Renderer::Mode::SIMULATION); this->startModuleInNewThread(startingScene); m_status = SimulationStatus::RUNNING; @@ -199,9 +199,9 @@ SimulationManager::startSimulation(bool debug) // Start Rendering if( !m_viewer->isRendering() ) { - LOG(INFO) << "Starting viewer."; + LOG(INFO) << "Starting viewer"; m_viewer->startRenderingLoop(); - LOG(INFO) << "Closing viewer."; + LOG(INFO) << "Closing viewer"; // End simulation if active when loop exits if (m_status != SimulationStatus::INACTIVE) @@ -214,11 +214,11 @@ SimulationManager::startSimulation(bool debug) void SimulationManager::runSimulation() { - LOG(INFO) << "Running simulation."; + LOG(INFO) << "Running simulation"; if (m_status != SimulationStatus::PAUSED) { - LOG(WARNING) << "Simulation not paused, can not run."; + LOG(WARNING) << "Simulation not paused, can not run"; return; } @@ -232,11 +232,11 @@ SimulationManager::runSimulation() void SimulationManager::pauseSimulation() { - LOG(INFO) << "Pausing simulation."; + LOG(INFO) << "Pausing simulation"; if (m_status != SimulationStatus::RUNNING) { - LOG(WARNING) << "Simulation not running, can not pause."; + LOG(WARNING) << "Simulation not running, can not pause"; return; } @@ -250,12 +250,12 @@ SimulationManager::pauseSimulation() void SimulationManager::endSimulation() { - LOG(INFO) << "Ending simulation."; + LOG(INFO) << "Ending simulation"; if ((m_status != SimulationStatus::RUNNING) && (m_status != SimulationStatus::PAUSED)) { - LOG(WARNING) << "Simulation already terminated."; + LOG(WARNING) << "Simulation already terminated"; return; } -- GitLab