diff --git a/Source/Rendering/VulkanRenderer/imstkVulkanRenderer.cpp b/Source/Rendering/VulkanRenderer/imstkVulkanRenderer.cpp index 3e72f3298b3e4f1030563bf714c09c297545a66b..dc20f33868243222a75dd197a992f54b6461bf1b 100644 --- a/Source/Rendering/VulkanRenderer/imstkVulkanRenderer.cpp +++ b/Source/Rendering/VulkanRenderer/imstkVulkanRenderer.cpp @@ -1621,7 +1621,7 @@ VulkanRenderer::updateGlobalUniforms(uint32_t frameIndex) { // Only supports directional lights right now auto focalPoint = lights[i]->getFocalPoint(); - auto position = Vec3d(0,0,0); + auto position = Vec3f(0,0,0); int type = 1; int shadowMapIndex = -1;