diff --git a/Collision/SurfaceTree.hpp b/Collision/SurfaceTree.hpp index 1bd3a8a5f7f2cd364f9d7d38fea10c4314cde483..6b3a5fe9b413f8183fef29b7fca3fc109904c6d8 100644 --- a/Collision/SurfaceTree.hpp +++ b/Collision/SurfaceTree.hpp @@ -378,7 +378,7 @@ void SurfaceTree<CellType>::translateRot() template<typename CellType> void SurfaceTree<CellType>::getIntersectingNodes(const std::shared_ptr<CellType> left, const std::shared_ptr<CellType> right, - std::vector<SurfaceTree<CellType>::CellPairType> &result) + std::vector<CellPairType> &result) { if(left->getAabb().intersection(right->getAabb()).isEmpty()) { diff --git a/External/Moller/moller.h b/External/Moller/moller.h index 3778c7bc300103033306bb53247c007e11ed9ebb..96ca4ee80b261f8f5860a568605f1cc4a8f8db78 100644 --- a/External/Moller/moller.h +++ b/External/Moller/moller.h @@ -754,7 +754,7 @@ inline int tri_tri_intersect_with_isectline(double V0[3],double V1[3],double V2[ double b,c,max; int smallest1,smallest2; //tansel - double temp; + double temp = 0.0; //end tansel /* compute plane equation of triangle(V0,V1,V2) */ diff --git a/IO/CMakeLists.txt b/IO/CMakeLists.txt index b45266fca2294c515ad7253833bc126508783ae1..e5fe66c0271d4453e62373218090c5007daece0a 100644 --- a/IO/CMakeLists.txt +++ b/IO/CMakeLists.txt @@ -43,7 +43,7 @@ target_link_libraries(IO VegaFEM::volumetricMesh ) -target_compile_options(IO PRIVATE $<$<CXX_COMPILER_ID:GNU>:-Wno-sign-compare -Wno-narrowing>) +target_compile_options(IO PRIVATE $<$<CXX_COMPILER_ID:GNU>:-Wno-sign-compare -Wno-narrowing -Wno-unused-result>) if(BUILD_TESTING) add_subdirectory(UnitTests) endif() diff --git a/SceneModels/StaticSceneObject.h b/SceneModels/StaticSceneObject.h index e4f60131858983bf5d9ea7851dde8976043221d8..a9a44cb28a24119cfad725de677d0b5accb5c30a 100644 --- a/SceneModels/StaticSceneObject.h +++ b/SceneModels/StaticSceneObject.h @@ -40,7 +40,7 @@ namespace core { /// apply to them. They can be used to model objects that do not move in the scene or /// or objects that are controlled by external hardware, i.e. haptics devices. /// -class StaticSceneObject : public SceneObject, public OdeSystem +class StaticSceneObject : public SceneObject { public: /// diff --git a/TimeIntegrators/OdeSystem.h b/TimeIntegrators/OdeSystem.h index b294a69ae4736af7b7cecd43866812ec6e419814..aa959ac67bb90ec8910ed9ebb972d5d488365001 100644 --- a/TimeIntegrators/OdeSystem.h +++ b/TimeIntegrators/OdeSystem.h @@ -40,7 +40,7 @@ public: public: OdeSystem(); - ~OdeSystem() = default; + virtual ~OdeSystem() = default; /// /// \brief Set the derivative with respect to v of the right hand side. diff --git a/VTKRendering/VTKViewer.cpp b/VTKRendering/VTKViewer.cpp index 0edb10672640fd52b79253c7376b426c899389b0..119ee8824935bb041ceb56981dd2307a60ba3c86 100644 --- a/VTKRendering/VTKViewer.cpp +++ b/VTKRendering/VTKViewer.cpp @@ -93,7 +93,7 @@ public: /// /// \brief Set the render window /// - void *setRenderWindow(vtkSmartPointer<vtkRenderWindow> renWin) + void setRenderWindow(vtkSmartPointer<vtkRenderWindow> renWin) { this->renderWindow = renWin; if(this->renderWindow->GetInteractor())