Commit c0dd48af authored by Sreekanth Arikatla's avatar Sreekanth Arikatla
Browse files

BUG: Use the correct utility library name

parent c4c1d023
...@@ -36,11 +36,11 @@ if(iMSTK_USE_OMNI) ...@@ -36,11 +36,11 @@ if(iMSTK_USE_OMNI)
if(UNIX) if(UNIX)
target_link_libraries(${PROJECT_NAME} target_link_libraries(${PROJECT_NAME}
SimulationManager SimulationManager
apiUtils) apiUtilities)
else() else()
target_link_libraries(${PROJECT_NAME} target_link_libraries(${PROJECT_NAME}
SimulationManager SimulationManager
apiUtils apiUtilities
SFML) SFML)
endif() endif()
......
...@@ -32,7 +32,7 @@ if(iMSTK_USE_OMNI) ...@@ -32,7 +32,7 @@ if(iMSTK_USE_OMNI)
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
# Link libraries to executable # Link libraries to executable
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
target_link_libraries(${PROJECT_NAME} SimulationManager apiUtils) target_link_libraries(${PROJECT_NAME} SimulationManager apiUtilities)
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
# Add shaders # Add shaders
......
...@@ -33,7 +33,7 @@ if(iMSTK_USE_Vulkan) ...@@ -33,7 +33,7 @@ if(iMSTK_USE_Vulkan)
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
# Link libraries to executable # Link libraries to executable
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
target_link_libraries(${PROJECT_NAME} SimulationManager apiUtils) target_link_libraries(${PROJECT_NAME} SimulationManager apiUtilities)
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
# Add shaders # Add shaders
......
...@@ -38,6 +38,6 @@ if(iMSTK_USE_OMNI) ...@@ -38,6 +38,6 @@ if(iMSTK_USE_OMNI)
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
# Link libraries to executable # Link libraries to executable
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
target_link_libraries(${PROJECT_NAME} SimulationManager apiUtils) target_link_libraries(${PROJECT_NAME} SimulationManager apiUtilities)
endif() endif()
\ No newline at end of file
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