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  • Kenneth Moreland's avatar
    Use TryExecute within the rendeirng library · 111850ef
    Kenneth Moreland authored
    When things in the rendering library need to execute things in parallel
    (outside of another rendering library like OpenGL) it should run it on
    available parallel devices. This means using TryExecute to attempt on
    whatever devices may be available. It also means that some of the
    sources must be compiled with CUDA's nvcc. To enable this, made a code
    wrapping mechanism to compile within a .cu file.
    111850ef