//============================================================================
//  Copyright (c) Kitware, Inc.
//  All rights reserved.
//  See LICENSE.txt for details.
//  This software is distributed WITHOUT ANY WARRANTY; without even
//  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
//  PURPOSE.  See the above copyright notice for more information.
//
//  Copyright 2017 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
//  Copyright 2014 UT-Battelle, LLC.
//  Copyright 2017 Los Alamos National Security.
//
//  Under the terms of Contract DE-NA0003525 with NTESS,
//  the U.S. Government retains certain rights in this software.
//
//  Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
//  Laboratory (LANL), the U.S. Government retains certain rights in
//  this software.
//============================================================================
#ifndef vtk_m_cont_PointLocatorUniformGrid_h
#define vtk_m_cont_PointLocatorUniformGrid_h

#include <vtkm/cont/ArrayHandleCounting.h>
#include <vtkm/cont/DeviceAdapter.h>
#include <vtkm/cont/DeviceAdapterAlgorithm.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>

namespace vtkm
{
namespace worklet
{
template <typename T>
class PointLocatorUniformGrid
{
public:
  PointLocatorUniformGrid(const vtkm::Vec<T, 3>& _min,
                          const vtkm::Vec<T, 3>& _max,
                          const vtkm::Vec<vtkm::Id, 3>& _dims)
    : Min(_min)
    , Max(_max)
    , Dims(_dims)
  {
  }

  class BinPointsWorklet : public vtkm::worklet::WorkletMapField
  {
  public:
    typedef void ControlSignature(FieldIn<> coord, FieldOut<> label);

    typedef void ExecutionSignature(_1, _2);

    VTKM_CONT
    BinPointsWorklet(vtkm::Vec<T, 3> _min, vtkm::Vec<T, 3> _max, vtkm::Vec<vtkm::Id, 3> _dims)
      : Min(_min)
      , Dims(_dims)
      , Dxdydz((_max - Min) / Dims)
    {
    }

    template <typename CoordVecType, typename IdType>
    VTKM_EXEC void operator()(const CoordVecType& coord, IdType& label) const
    {
      vtkm::Vec<vtkm::Id, 3> ijk = (coord - Min) / Dxdydz;
      label = ijk[0] + ijk[1] * Dims[0] + ijk[2] * Dims[0] * Dims[1];
    }

  private:
    vtkm::Vec<T, 3> Min;
    vtkm::Vec<vtkm::Id, 3> Dims;
    vtkm::Vec<T, 3> Dxdydz;
  };

  class UniformGridSearch : public vtkm::worklet::WorkletMapField
  {
  public:
    typedef void ControlSignature(FieldIn<> query,
                                  WholeArrayIn<> coordIn,
                                  WholeArrayIn<IdType> pointId,
                                  WholeArrayIn<IdType> cellLower,
                                  WholeArrayIn<IdType> cellUpper,
                                  FieldOut<IdType> neighborId,
                                  FieldOut<> distance);

    typedef void ExecutionSignature(_1, _2, _3, _4, _5, _6, _7);

    VTKM_CONT
    UniformGridSearch(const vtkm::Vec<T, 3>& _min,
                      const vtkm::Vec<T, 3>& _max,
                      const vtkm::Vec<vtkm::Id, 3>& _dims)
      : Min(_min)
      , Dims(_dims)
      , Dxdydz((_max - _min) / _dims)
    {
    }


    template <typename CoordiVecType,
              typename IdPortalType,
              typename CoordiPortalType,
              typename IdType,
              typename CoordiType>
    VTKM_EXEC void operator()(const CoordiVecType& queryCoord,
                              const CoordiPortalType& coordi_Handle,
                              const IdPortalType& pointId,
                              const IdPortalType& cellLower,
                              const IdPortalType& cellUpper,
                              IdType& nnId,
                              CoordiType& nnDis) const
    {
      auto nlayers = vtkm::Max(vtkm::Max(Dims[0], Dims[1]), Dims[2]);

      vtkm::Vec<vtkm::Id, 3> xyz = (queryCoord - Min) / Dxdydz;

      float min_distance = std::numeric_limits<float>::max();
      vtkm::Id neareast = -1;

      for (vtkm::Id layer = 0; layer < nlayers; layer++)
      {
        vtkm::Id minx = vtkm::Max(vtkm::Id(), xyz[0] - layer);
        vtkm::Id maxx = vtkm::Min(Dims[0] - 1, xyz[0] + layer);
        vtkm::Id miny = vtkm::Max(vtkm::Id(), xyz[1] - layer);
        vtkm::Id maxy = vtkm::Min(Dims[1] - 1, xyz[1] + layer);
        vtkm::Id minz = vtkm::Max(vtkm::Id(), xyz[2] - layer);
        vtkm::Id maxz = vtkm::Min(Dims[2] - 1, xyz[2] + layer);

        for (auto i = minx; i <= maxx; i++)
        {
          for (auto j = miny; j <= maxy; j++)
          {
            for (auto k = minz; k <= maxz; k++)
            {
              if (i == (xyz[0] + layer) || i == (xyz[0] - layer) || j == (xyz[1] + layer) ||
                  j == (xyz[1] - layer) || k == (xyz[2] + layer) || k == (xyz[2] - layer))
              {
                auto cellid = i + j * Dims[0] + k * Dims[0] * Dims[1];
                auto lower = cellLower.Get(cellid);
                auto upper = cellUpper.Get(cellid);
                for (auto index = lower; index < upper; index++)
                {
                  auto pointid = pointId.Get(index);
                  auto point = coordi_Handle.Get(pointid);
                  auto dx = point[0] - queryCoord[0];
                  auto dy = point[1] - queryCoord[1];
                  auto dz = point[2] - queryCoord[2];

                  auto distance2 = dx * dx + dy * dy + dz * dz;
                  if (distance2 < min_distance)
                  {
                    neareast = pointid;
                    min_distance = distance2;
                    nlayers = layer + 2;
                  }
                }
              }
            }
          }
        }
      }

      nnId = neareast;
      nnDis = vtkm::Sqrt(min_distance);
    };

  private:
    vtkm::Vec<T, 3> Min;
    vtkm::Vec<vtkm::Id, 3> Dims;
    vtkm::Vec<T, 3> Dxdydz;
  };

  /// \brief Construct a 3D uniform grid for nearest neighbor search.
  ///
  /// \param coords An ArrayHandle of x, y, z coordinates of input points.
  /// \param device Tag for selecting device adapter
  template <typename DeviceAdapter>
  void Build(const vtkm::cont::ArrayHandle<vtkm::Vec<T, 3>>& coords, DeviceAdapter)
  {
    using Algorithm = vtkm::cont::DeviceAdapterAlgorithm<DeviceAdapter>;
    // generate unique id for each input point
    vtkm::cont::ArrayHandleCounting<vtkm::Id> pointCounting(0, 1, coords.GetNumberOfValues());
    Algorithm::Copy(pointCounting, PointIds);

    // bin points into cells and give each of them the cell id.
    BinPointsWorklet cellIdWorklet(Min, Max, Dims);
    vtkm::worklet::DispatcherMapField<BinPointsWorklet> dispatchCellId(cellIdWorklet);
    dispatchCellId.Invoke(coords, CellIds);

    // Group points of the same cell together by sorting them according to the cell ids
    Algorithm::SortByKey(CellIds, PointIds);

    // for each cell, find the lower and upper bound of indices to the sorted point ids.
    vtkm::cont::ArrayHandleCounting<vtkm::Id> cell_ids_counting(0, 1, Dims[0] * Dims[1] * Dims[2]);
    Algorithm::UpperBounds(CellIds, cell_ids_counting, CellUpper);
    Algorithm::LowerBounds(CellIds, cell_ids_counting, CellLower);
  };

  /// \brief Nearest neighbor search using a Uniform Grid
  ///
  /// Parallel search of nearesat neighbor for each point in the \c queryPoints in the set of
  /// \c coords. Returns neareast neighbot in \c nearestNeighborIds and distances to nearest
  /// neighbor in \c distances.
  ///
  /// \param coords Point coordinates for training dataset.
  /// \param queryPoints Point coordinates to query for nearest neighbors.
  /// \param nearestNeighborIds Neareast neighbor in the training dataset for each points in
  ///                            the test set
  /// \param distances Distance between query points and their nearest neighbors.
  /// \param device Tag for selecting device adapter.
  template <typename DeviceAdapter>
  void FindNearestPoint(const vtkm::cont::ArrayHandle<vtkm::Vec<T, 3>>& coords,
                        const vtkm::cont::ArrayHandle<vtkm::Vec<T, 3>>& queryPoints,
                        vtkm::cont::ArrayHandle<vtkm::Id>& nearestNeighborIds,
                        vtkm::cont::ArrayHandle<T>& distances,
                        DeviceAdapter)
  {
    UniformGridSearch uniformGridSearch(Min, Max, Dims);

    vtkm::worklet::DispatcherMapField<UniformGridSearch, DeviceAdapter> searchDispatcher(
      uniformGridSearch);
    searchDispatcher.Invoke(
      queryPoints, coords, PointIds, CellLower, CellUpper, nearestNeighborIds, distances);
  };

private:
  vtkm::Vec<T, 3> Min;
  vtkm::Vec<T, 3> Max;
  vtkm::Vec<vtkm::Id, 3> Dims;

  vtkm::cont::ArrayHandle<vtkm::Id> PointIds;
  vtkm::cont::ArrayHandle<vtkm::Id> CellIds;
  vtkm::cont::ArrayHandle<vtkm::Id> CellLower;
  vtkm::cont::ArrayHandle<vtkm::Id> CellUpper;
};
}
}
#endif //vtk_m_cont_PointLocatorUniformGrid_h
