Applying Loop Subdivision filter to triangulated surface of several geometry-appended box sources causes segfault
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
Put 6 box sources next to/on top of each other like bricks Select all of them and apply Append Geometry Filter Apply Clean to Grid filter Apply Extract Surface filter Triangulate the surface to fulfill input requirements for Loop Subdivision filter Apply Loop Subdivision filter
PV 3.6.1: will segfault immediately, regardless the number of subdivision setting. PV 3.7 cvs as of today: will create a degenerated mesh for #subdivisions = 1 and segfault for #subdivisions > 1