Bad clipping range for far placed objects
Here is a state file showing the effects of bad clipping range when there are at least 2 far placed objects. Uses wavelet. It is creating a box, a wavelet, then translates wavelet to position (6e+6,6e+6,0).
- Linux, 5.5 from site.
- Load state file: broken-clipping-range.pvsm. Nothing will appear.
- +Z and zoom to data on created Box. Now the box is visible.
- Left mouse button, drag left. You now see the cube flickering.
The same happens every time when there are at least 2 far placed object (any vtk object type is affected). And it is also present when rendering in VTK.broken-clipping-range.pvsm