Cannot use texture maping and transparent rendering together
There is an issue where if you apply a texture to one object and then render another object, the transparent object is rendered incorrectly. The following steps replicate the issue.
- Create a
Sphere
source. - Change the
Opacity
of the sphere to0.5
. - Create a
Plane
source. At this point, everything is working fine. - Load a
Texture
on the plane. Any png is fine. I used NE2_ps_bath.png, which is available as part of the ParaView test data.
Once you load the texture, you will see that the sphere is rendered incorrectly. In my version of ParaView (version 5.1.0 64-bit on Windows) I can see the NE2_ps_bath texture I loaded for the plane being mapped to the sphere. I believe the issue is that the rendering system is not correctly unloading the texture.