Wrong Point Gaussian shader used when loading from a pvsm-File.
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
This new representation which in the past was similar to the point sprite plugin is just awesome; I love it!
There is only one issue I just saw:
The the applied shader is always blur though it shows in the combo box the lastly saved one.
Edited by Mathieu Westphal (Kitware)