Squirt compression issue, using transparency
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
There is a weird compression bug we are seeing, remote server, Mesa3d (OGL2). Utkarsh has replicated.
- master (basically 5.0.0), Linux, remote server, 1 process.
- Edit/ Settings/ Render View/ Remote Render Threshold set to 0.
- (Image compression should be default, which is Squirt compression, level 3.)
- OK.
- Sources/ Wavelet. Apply. Surface. Color by RTData.
- Color Editor/ Enable opacity mapping for surfaces.
There will be banding in the image. This is a bug. I will add a screenshot.