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Utkarsh Ayachit authored
vtkIceTSynchronizedRenderers and vtkEDLShading were not releasing graphics resources when context was destroyed. That meant invalid graphics objects were being used. When saving animations, screen is often resized and hence new graphics context is created. That resulted in segfaults due to the use of bogus graphics resources. Fixed that. Change-Id: I186bc35984ceb1083f0d28cceecd7566bc8df643
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