Mapped colors tinted by solid color
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
When a color map is applied to the surface of an object, it gets inappropriately tinted by the solid color of the object. To replicate:
- Load disk_out_ref with at least one point array enabled.
- Change the solid color to something other than white.
- Change the color by to one of the point variables.
Compare the colors to the scalar bar. You will clearly see that the colors are tinted by the color set for the solid color.
The problem appears to be how the scalar bar texture is mapped onto the surface. The problem does not occur when mapping a cell variable or turning off the Interpolate Colors option. (By the way, isn't this flag backwards? Aren't you interpolating scalars when this flag is on and interpolating colors when it is off?)