Crash when zooming in to a volume
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
To reproduce:
- Create sources->wavelet
- Apply clip: Clip Type: Scalars Value: 200 Inside Out: Checked
- Change representation to Volume
- Zoom in until it crashes
- Tested on Mac OS X. The stack trace is: 0 ...VolumeRendering.pv3.1.dylib 0x1a818d6b vtkOpenGLProjectedTetrahedraMapper::GetCorrectedDepth(float, float, float, float, float const*, int, float) + 675 (vtkOpenGLProjectedTetrahedraMapper.cxx:345) 1 ...VolumeRendering.pv3.1.dylib 0x1a476b83 vtkOpenGLProjectedTetrahedraMapper::ProjectTetrahedra(vtkRenderer*, vtkVolume*) + 3739 (vtkOpenGLProjectedTetrahedraMapper.cxx:599) 2 ...VolumeRendering.pv3.1.dylib 0x1a475cbb vtkOpenGLProjectedTetrahedraMapper::Render(vtkRenderer*, vtkVolume*) + 2805 (vtkOpenGLProjectedTetrahedraMapper.cxx:257) 3 libvtkRendering.pv3.1.dylib 0x23614ef2 vtkVolume::RenderVolumetricGeometry(vtkViewport*) + 958 (vtkVolume.cxx:386) 4 libvtkRendering.pv3.1.dylib 0x235a6b03 vtkLODProp3D::RenderVolumetricGeometry(vtkViewport*) + 955 (vtkLODProp3D.cxx:874) 5 libvtkPVFilters.dylib 0x16099749 vtkPVLODVolume::RenderVolumetricGeometry(vtkViewport*) + 45 (vtkPVLODVolume.cxx:107) ....