SNL: Camera animation + large object + client/server = zbuffer fighting
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
Start with a large object (about 1000 units along any axis) with a polygon surface. Make an animation where the camera completely spins around it. Now animate the camera.
If you are in client/server mode and the composite flag in the view properties is on, you should see some artifacts appear in the animation. (Note, you really only need 1 process on the server. Actual compositing need not occur, only rendering on the server.)
The artifacts appear to be zbuffer fighting. I am guessing that for some reason during animation the near plane of the camera is set to close to the viewpoint. Once you see the artifacts, they remain after you turn the animation off and use the mouse to change the camera. The artifacts go away if you hit the reset view button and return if you go to any time step.