Stereo rendering not working on volumes
Hi, just tried to make a stereo rendering of a volume and it does not work at all, even if it looks like its working. NVIDIA Index plugin rejects camera and stereo completely, internal volume renderer causes strange distortions. Even switching the volume to raycasting does not help as only the first sample pass works, further passes render a complete blur. Maybe a precision issue with camera parameters? I attached a state file with the internal wavelet source as an example. Start with --stereo. The wireframe and surface look great, but as soon as you switch to volume everything falls apart. Try to zoom in and rotate while in volume mode. Tried on 5.7.0 linux.