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  • #18060

Closed
Open
Created Mar 15, 2018 by W. Alan Scott@wascottMaintainer

Volume rendered clip planes are bad

Here is a state file, created by Dave K, showing how bounding box clip planes are incorrect for volume rendering. Uses wavelet. Note that it is creating a very long, skinny wavelet, then clipping, then using the transformation scale, in the Z axis, to rescale to a cube.

  • Linux, 5.5.0-rc3, local server.
  • Load state file: broken-projected-tetrahedra.pvsm. You will see nothing.
  • -Y. You now see what should be visible.
  • Left mouse button, drag down maybe 10 degrees. You now see the cube disappearing from the bottom.
  • Drag a bit more. More of the cube disappears.
  • To see the cube totally disappeared, +Z.
  • To see the cube again, -Y.

broken-projected-tetrahedra.pvsm

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