Wrong Point Gaussian shader set when loading from a pvsm state File
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
Eventhough the shader is set to "Sphere" it really uses the Gaussian Blur. This bug has been there since there exist the "Point Gaussian" Representation (v5.0).
In some more complex scenarios this also leads to crashes, more recently seen in version 5.1.
The attached file reproduces the erroneos behaviour.
Edited by Mathieu Westphal (Kitware)