OpenGL error messages for debug build
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
OK, I have two builds, one release and one one debug. The release build is fine.
The debug build consistently puts out an error message. Due to a mixup on my builds, I actually had a debug client/ debug server, then a release client/ debug server show this error. No error release server. Here is how to replicate:
• Linux, remote server (8 ranks), master (about 2pm today pull), debug build. • Delete all .config/ParaView files. • Change Remote Rendering threshold to 0. • Sources/ Wavelet. Apply. Surface. Color by RTData. • Edit Color Map.
Immediately, I get this error, and anything I do after that continues to spew out more error messages.
ERROR: In /projects/viz/paraview/src/ParaView/5.0.0-junk/ParaView5/VTK/Rendering/OpenGL2/vtkOpenGLTexture.cxx, line 233 vtkOpenGLTexture (0x2826270): failed at glGetIntegerv 1 OpenGL errors detected 0 : (1282) Invalid operation
ERROR: In /projects/viz/paraview/src/ParaView/5.0.0-junk/ParaView5/VTK/Rendering/OpenGL2/vtkOpenGLActor.cxx, line 91 vtkOpenGLActor (0x2075650): failed after Render 1 OpenGL errors detected 0 : (1282) Invalid operation
By the way, I do not see this with 5.0.0.