depth buffer with contours and alpha error
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
There is a depth buffer bug with contours and alpha. It is replicated as follows:
- Remote server, 8 servers, master, Linux. (I bet you can see it local server, although it may not be as obvious.)
- Wavelet, apply.
- Contour. Delete the contour that is there. Generate new contours (default - which makes 10 of them). Apply.
- Turn off visibility of the Wavelet.
- Change contour's coloring to Normals. Change "Magnitude" to "X".
- -X
- Now, change the opacity to 0.999. Click somewhere else, such as point size. Although there should be no change, the image will change - and look horrible. Z buffer problems will be all over - with black lines triangles bleeding through, blue bleeding through, etc.
If this is hard to replicate, ask me and I can make a screenshot.